See also, andAll Venomancers specialize in two things: battle pets and debuffs. Their pets allow them to solo kill with ease, while their damage-over-time spells and curse debuffs benefit any squad. According to Perfect World lore, they are said to have evolved from foxes and other wily creatures; thus, they still possess the ears and tails of their ancestors. All venos also have the ability to transform into foxes, and have a special array of skills only usable in fox form.

Most of these Fox form abilities are melee combat skills, so some Venomancers actually make the decision to reduce the damage of their magic and maximize their defense and melee damage by sacrificing magic points to gain strength points, and wear Heavy instead of the usual Arcane armor.Venos or Venoms, as they are often called, are casters, so many players opt for an arcane armor build. Arcane venos are weak to physical attacks and rely on their pets to be their meatshields. However, the lack of physical defense can be made up for by imbuing physical defense gems into armor. A small number of players prefer the light armor route-a balance of magical and physical defense.

An even smaller but devoted fraction of Venomancers, wear heavy armor or a mix of arcane and heavy armor. Because changing to fox form and back is instantaneous, making the best use of the class means utilizing fox form to cast Amplify Damage or other debuffs on a boss. Like most other spell-casters, a Venomancer's weapons of choice are wands, patakas, magic swords, and glaives.No Veno is complete without her pets. From the common Magmite type (e.g. Glacial Walker, found at Camp Wave Breaker-teleport from )-used for its high physical defense-to the apeish Eldergoth Marksman to the legendary Hercules and Phoenix (herc and nix), pets come in all types and serve various purposes. Pets are the key to Veno luring, a method by which monsters can be safely drawn out of a crowd one at a time.A Veno's debuff capabilities are no less important. Human-form spells such as Ironwood Scarab (which decreases physical defense) or Noxious Gas (damage over time) and the fox-form skill Amplify Damage all help squads kill bosses faster. In PvP, fox-form Venos can use Purge to dispel beneficial buffs off enemy players.

Their main element is wood.Venomancers are a versatile class; facing enemies that are near her level, she performs the tasks of tank, healer, and direct damage, all in one; if the Venomancer is high enough level, she can do so against boss enemies as well. As with all support classes, a Venomancer perform functions that can enhance a team; Amplify Damage and Lending Hand in particular.All Untamed are either male or female Venomancers, but while the character model is always one of the four of Tiger, Lion, Panda, or Wolf, and can only change eye color, the Venomancer is free, as other classes, to fully customize her appearanceVenomancer pet skills can be turned on and off by right clicking on their icons on the pet skill bar. Turning off all skills lets ranged attackers such as the Eldergoths attack at range only. When facing an enemy of the same as the pet's magical skills, turning them off will restrict the pet to physical attacks.One of the faster characters in PvE due to the Summer Sprint skill and the fact that it lasts 5 minutes, rather than being a sprint skill; +25% movement speed (7.3 m/s) at level 2, and +35% (7.7) at level 3Pets SeeThe rule with pets until the expansion was that the lowest level member of a group, such as the level 5 Riptide and Shallowhirl Tortoises, would always be superior to higher level members when each were at the same level. This necessitated a great deal of time spent leveling them. Until the release of the Genie character allies and the '? Level enemies' and the 'mice' in the, it was not even possible to keep more than two pets at the Venomancer's own level.

Today, Perfect World Entertainment Inc., a leading publisher of widely-acclaimed free-to-play MMORPGs, is pleased to announce that Perfect World International: Eclipse is available today.A new cinematic trailer highlights the tension and danger of the new experiences coming to PWI: Eclipse players. With the launch of PWI: Eclipse, all players now begin their adventure in the new Celestial.

But there are some shortcuts. After Eclipse, pets such as the Petite Sawfly had their starting level altered, while their suitability as pets was unaffected. In the case of the Sawfly, this was a radical change, from level 8 to level 83The major one relies on two principles: one, that there are relatively few underwater quests, and two, that there are large gaps in the level progression of water enemies. Thus, the amount of extra time it takes to complete water quests with a slightly deficient pet is small, and the amount of time it takes to level a water pet on too-low or too-high enemies is large. Players may find it preferable to tame new water pets near their own level, and Revert the old pets to eggs at the Pet Skill or other Pet NPC.The other is the '?

Level enemies and 'mice'. The 'mice', which resemble tombstones, can be found in room four of the.Flying??

Enemies called Staunch Worms (part of the ) are to the west of the Tideborn capitol, the, at roughly 642 119. The will-o-the-wisp-like flying Worms there have extremely high armor, but only 3000 hit points, and never attack, but only fly away trying to escape. Their extremely high level ensures that flying pets always get the maximum amount of xp per kill.The other is to the east of, a small island to the north of the.?

Level spiders there will fight back against ground pets, but only do tiny damage, and give 10 or so xp (out of a max of 15) to pets.The third way to equalize the level gain of a Venomancer and more than two pets is to divert the Veno's XP to Genies. The Venomancer gains XP no faster, or even less faster, than they would killing? Level Enemies, but at least the XP goes to good use and the regular enemies give drops of coin and items. Spirit is in shorter supply than XP, so this helps keep skills at a high level with respect to character level, also.Finally, a short list of the attributes which are desirable in pets. Tanks (high Hit Points & Physical Defense.

Please hit the like button if this helped! Subscribe to my channel for more Football Manager videos Support me by buying FM17. Football manager 2017 magyarítás. Everyone who have played Football Manager 2017 or any of the earlier versions know that feeling when your youth academy finds that crazy good 5 star potential 16 year old regen or when after spending ages on scouting finally find that unknown 17 years old. How To Download And Install Football Manager 2017 Free For PC - Game Full Version - Duration: 4:02. GTA Games Free Download Full Version For PC River 28,895 views 4:02.

Overview Perfect World OverviewPerfect World is a 3D fantasy MMORPG developed by Chinese online-gaming company Perfect World. Based heavily on Chinese mythology, Perfect World lets players choose from ten classes each with unique skills and roles. With one of the most comprehensive character creation systems, players are able to create a distinct appearance. Quest or grind to level up, unlocking new skills, pets, experience, and weapons. Become part of a guild with up to 200 players and enter instances or fight open world bosses.

Classes Perfect World Classes. Archer - Archers are guardians of the winged elves, an apt name considering they learn the ability to fly at level 1 making them unrivaled for mobility. They are one of the primary DPS classes in Perfect World, able to dish out critical hits with precision. Assassin - relying on stealth, Assassins are able to conquer any other class in the game in a 1v1 match. Covert skills combined with overwhelming critical hits deplete enemies HP in a matter of seconds. Barbarian - tearing through their opponents in a rage, the Barbarian is able deal massive damage and endure enemies attacks. While they are natural tanks, the Barbarian can be built to be agile warriors that move faster on the battlefield then other classes on mounts.

Blademaster - years of combat training make Blademaster's versatile damage dealers. Taking control of the battlefield by stunning enemies, they are effective at controlling crowds and slicing enemies apart one at a time. Cleric - the healers of Perfect World, the Cleric is also able to bring teammates back from the dead. They prove formidable against enemies due to their ability to heal themselves on the battlefield. Clerics are able to fly at level 1 and learn powerful spells in later levels.

Mystic - wielding magic to decimate enemies, Mystics use magically imbued weapons to summon pets or plants and heal themselves. Providing buffs and AoE effects makes them experts at controlling multiple enemies on the battlefield while also acting as support for fellow players. Psychic - the masters of PvP, Psychics are the fastest magic-wielders in Perfect World. They fortify themselves with skills that punish enemies for attacking, such as reflect damage and reflecting debuffs. Fully buffed psychics don't have to attack; waiting for enemies to attack them and kill themselves is more than enough.

Seeker - using swords and wearing heavy armor, Seekers cut down any enemy that threatens their world. Able to absorb a high amount of damage, the Seeker proves an effective support class while also wearing down enemies. Venomancer - at one with nature, Venomancers partner with bats, foxes, and other creatures to battle the wraiths that threaten Perfect World. They can take the form of a fox to increase their physical defense and fight with strength, or explore their magic roots using ranged poison attacks. Wizard - casting spells always puts the Wizard at risk but, once chanted, devastating damage is unleashed on their enemies. Drawing on the elements, the wizard focuses on burst damage or can surround themselves with magical defenses to withstand the onslaught of enemies. Full Review Perfect World ReviewBy Sean Sullivan,In Perfect World, Chinese mythology comes to life in an MMORPG setting.

The story is rather simple. A bored and lonely God named Pangu creates the universe, but his world is largely imperfect—wraiths and monsters infect it like a plague. And it’s up to the races that embody Pangu’s vision to create order from chaos. You start by selecting one of six origins that are then subdivided into classes.

Each selection highlights a character that dances with their weapons in an exaggerated spectacle. Humans look the least sapien of all the playable races, with faces squished like they've been stuck in a vice for the the last twenty years. I chose to be an Earthguard-Seeker, wielding two swords because I like to repeatedly stab enemies long after they've been vanquished. I was eager to conquer the mythological world of Pangu. Forging Your CharacterI haven't had this much fun with character creation since I built a computer solely to play Oblivion.

Clicking Advanced Settings unlocked sliders for every portion of my characters face, from eye openness to jaw height. The number of ridiculous possibilities teased my imagination. Do you want your character to look like a Bobblehead? Do you want your character’s stomach to look like it’s leaving this dimension? Well in the Perfect World your wildest dreams come true. In pursuit of manufacturing the ultimate warrior I was able to customize the top, mid, and bottom portions of my characters mouth to look like a devious exhibitionist.

Dilate those pupils or send your eyebrows to the back of your skull. It’s truly glorious, a game where I can finally place my inner-self in the virtual world. I set out to craft my masterpiece, a statuesque character epitomizing my soul.

What emerged was eternally beautiful. I christened him “FabFrank” and we set off to adventure. Navigating MythologyFabFrank, the legendary warrior, had finally arrived in Panbu. I let sunbeams glisten off his pasty skin before he took his first steps—the first clunky and disorienting steps.

Perfect World International Videos

Using WASD to navigate is simple enough, but 'Q' and 'E' are not assigned to camera-pan, as is common in many MMORPG's. So, you must hold right-click to rotate the camera. But then, holding right-click and left-click also moves your character; while clicking on the ground with left-click sends your character to the designated spot. Three navigation systems all compete for the player's attention.

They topple over each other like FabFrank's first steps. Sometimes when I meant to swing the camera to snap an epic photo of FabFrank’s newest gear I ended up sending him into a river. The controls grow on you but the messy introduction was frustrating.' My Pangu' makes FabFrank jump like he's playing. Pressing space bar once sends you rocketing to the moon in a pristine crane stance. Press it again and your character flaps his hands, spitting in gravity's face and lurches even higher.

Videos

And that's not all. Press 'X' and you can pull of some sweet flips as you gently glide back to Earth. Every character in Pangu is born with years of gymnastic training. Good MMORPG’s always have a jumping mechanic, no matter how useless it might be. The acrobatics aren't limited to the air. While you're walking from one quest to the next you can press X to somersault your way to victory. Seizing Your Destiny One Quest Marker at a TimeQuesting is almost too easy; easy and brain-dead.

An algorithm would have more fun questing than I did. The game holds your hand and introduces you to your first master, who is completely unmemorable.

Go there, kill that, collect this, come back so I can send you to the same area again. Questing is the fastest way to level but you'll be sent to an area to kill 'two' creatures or collect 'one' item before running back to the quest-giver. Force me to stick around and kill some mobs! You spend more time running than you do killing and collecting. It quickly turns into a running simulator. Luckily for me, FabFrank is easy on the eyes so I didn't mind.With all the running around involved, Perfect World at least incorporates an auto-navigation feature. Never worry about where to go again!

Clicking the quest name will move your character to the next designated area or quest giver. Oh I got to kill some blood wolves.

Doubleclick “Blood-wolf” under my quest info and FabFrank jogs himself over while I make another coffee. Oftentimes I would alt-tab out only to return and find FabFrank getting himself into shenanigans: either stuck between rocks, hanging in a field of fiery moths, or trying to drown himself. I would scoff and shake my head, “Oh FabFrank,” before setting my minion back on his correct path. He’s all beauty and no brains.At one point.

I found myself in need of quests with no idea where to go. But the quest log has a nice feature so that players don't feel lost. Opening your log by pressing aptly assigned “Q” allows you to see available quests that you may have missed picking up. It also provides you with details as to who provides quests with a hotlink so you can auto-nav your way there. Music on a LoopAs you watch your character run through the map, soothing Chinese music calms your nerves. It's the same tunes used to relax the body during acupuncture and massage therapy.

As you move through areas on the map, it gracefully fades out queuing what should be the next track to fade in. But it doesn't. The same song fades right back in. Immersion is instantly broken and I can't help but wonder what the developers were thinking. The same track starts, stops, I back up a few feet, starts again, stops, and then starts. Sometimes you're in an area for three seconds. And you better believe you're going to hear the same three seconds of song you just heard as you left that area.

What started as a soothing melody appropriate for meditating made me wish I was deaf. Despite the poorly designed mechanic, the game's overall sound is pretty good. I could find enlightenment under a waterfall listening to Perfect World's soundtrack. Fighting MobsCombat follows typical MMORPG blueprints. Attack enemies using basic attacks or use skills assigned to your numbered hotkeys. You'll only have one skill for a while, and it will one-shot everything.

It is never a struggle to kill any mob, at least in the beginning of the game. I get that beginner areas are designed to introduce players to the game but there was no satisfaction in beating enemies. In, Porings would explode in a fireworks display of loot and experience. In Perfect World, enemies would die and I had no idea I had beaten them.

Their animation was anticlimactic. Not that I could tell I was hitting them to begin with because the range for engagement seems arbitrary. The sound effects of combat seemed delayed and I never once believed I was actually engaging an enemy. Expanding MythologyPerhaps Perfect World's most interesting mechanic is its grand scale PvP that pits 80 players from clans against each other for territory. With 44 areas capable of being conquered there is plenty to win and lose.

Losing clans have to pay protection money to their conquerors to rub in the shame of losing. Open world PvP proves just as merciless. After passing level 30 you're flagged for PvP outside of safe zones and subject to being ripped in half by unrelenting players.

Knockdown wall texture roller. Attach the knockdown knife to an extension pole and then glide the edge in a single, straight line down the surface. Your goal is to simply flatten the peaks in the wall texture, not smooth it. A knockdown texture on walls or ceilings is a fast, easy way to hide flaws or repairs. For a beginner, it's more forgiving than other textures. It also has a more subtle look than heavy popcorn texture. Ceilings are notorious for showing flaws. Light shining across that large, uninterrupted surface.

It is fun but to guarantee a win in PvP you have to turn to the cashshop.While the developers touted that the cash shop would not be necessary to play, it is necessary to win in PvP. HP and MP charms are pretty much required before testing yourself against other players. Same with faster mounts.

So at level 100 you're running around with your discovered gear but everyone else at 100 has opened their wallets for boosted items. It turns into pay-to-win. Unless you don't care about PvP, in which case there's not much else to do. End-game instances are about making money or finding that extra piece of gear.

And there's no raids; just parties of six. The novelty quickly wears off.Honestly, I had no idea what was going on as FabFrank ran from one quest to the next. The enemies are ubiquitous and uninspired. The world is repetitive and uninteresting. Combat is bland and boring. Attacking in a festive dance wears off after the first mob.

Lastly, quest rewards provide no incentive to keep playing. Additional Info Perfect World Additional InformationDeveloper(s): Beijing Perfect WorldPublisher(s): Beijing Perfect World, Level Up Games!, Games-Masters Ltd., Perfect World Entertainment, Arc GamesChina Release Date: July, 2005Closed Beta: August 19, 2008 (English Version)Open Beta: September 2, 2008 (English Version)International Release Date: September 2, 2008Development History / Background:Perfect World was first released in China in July 2005 and developed by China-based online game company Perfect World. It wasn't until September 2, 2008 that primarily English-speaking countries were able to play. Beyond Perfect World, the company also operates,. On May 31, 2011, Perfect World bought, responsible for games such as /Villains and, from Atari for $50 million.

On October 8, 2012, Valve Corporation agreed to grant Perfect World rights to operations in mainland China.

See also, andAll Venomancers specialize in two things: battle pets and debuffs. Their pets allow them to solo kill with ease, while their damage-over-time spells and curse debuffs benefit any squad. According to Perfect World lore, they are said to have evolved from foxes and other wily creatures; thus, they still possess the ears and tails of their ancestors. All venos also have the ability to transform into foxes, and have a special array of skills only usable in fox form.

Most of these Fox form abilities are melee combat skills, so some Venomancers actually make the decision to reduce the damage of their magic and maximize their defense and melee damage by sacrificing magic points to gain strength points, and wear Heavy instead of the usual Arcane armor.Venos or Venoms, as they are often called, are casters, so many players opt for an arcane armor build. Arcane venos are weak to physical attacks and rely on their pets to be their meatshields. However, the lack of physical defense can be made up for by imbuing physical defense gems into armor. A small number of players prefer the light armor route-a balance of magical and physical defense.

An even smaller but devoted fraction of Venomancers, wear heavy armor or a mix of arcane and heavy armor. Because changing to fox form and back is instantaneous, making the best use of the class means utilizing fox form to cast Amplify Damage or other debuffs on a boss. Like most other spell-casters, a Venomancer\'s weapons of choice are wands, patakas, magic swords, and glaives.No Veno is complete without her pets. From the common Magmite type (e.g. Glacial Walker, found at Camp Wave Breaker-teleport from )-used for its high physical defense-to the apeish Eldergoth Marksman to the legendary Hercules and Phoenix (herc and nix), pets come in all types and serve various purposes. Pets are the key to Veno luring, a method by which monsters can be safely drawn out of a crowd one at a time.A Veno\'s debuff capabilities are no less important. Human-form spells such as Ironwood Scarab (which decreases physical defense) or Noxious Gas (damage over time) and the fox-form skill Amplify Damage all help squads kill bosses faster. In PvP, fox-form Venos can use Purge to dispel beneficial buffs off enemy players.

Their main element is wood.Venomancers are a versatile class; facing enemies that are near her level, she performs the tasks of tank, healer, and direct damage, all in one; if the Venomancer is high enough level, she can do so against boss enemies as well. As with all support classes, a Venomancer perform functions that can enhance a team; Amplify Damage and Lending Hand in particular.All Untamed are either male or female Venomancers, but while the character model is always one of the four of Tiger, Lion, Panda, or Wolf, and can only change eye color, the Venomancer is free, as other classes, to fully customize her appearanceVenomancer pet skills can be turned on and off by right clicking on their icons on the pet skill bar. Turning off all skills lets ranged attackers such as the Eldergoths attack at range only. When facing an enemy of the same as the pet\'s magical skills, turning them off will restrict the pet to physical attacks.One of the faster characters in PvE due to the Summer Sprint skill and the fact that it lasts 5 minutes, rather than being a sprint skill; +25% movement speed (7.3 m/s) at level 2, and +35% (7.7) at level 3Pets SeeThe rule with pets until the expansion was that the lowest level member of a group, such as the level 5 Riptide and Shallowhirl Tortoises, would always be superior to higher level members when each were at the same level. This necessitated a great deal of time spent leveling them. Until the release of the Genie character allies and the \'? Level enemies\' and the \'mice\' in the, it was not even possible to keep more than two pets at the Venomancer\'s own level.

Today, Perfect World Entertainment Inc., a leading publisher of widely-acclaimed free-to-play MMORPGs, is pleased to announce that Perfect World International: Eclipse is available today.A new cinematic trailer highlights the tension and danger of the new experiences coming to PWI: Eclipse players. With the launch of PWI: Eclipse, all players now begin their adventure in the new Celestial.

But there are some shortcuts. After Eclipse, pets such as the Petite Sawfly had their starting level altered, while their suitability as pets was unaffected. In the case of the Sawfly, this was a radical change, from level 8 to level 83The major one relies on two principles: one, that there are relatively few underwater quests, and two, that there are large gaps in the level progression of water enemies. Thus, the amount of extra time it takes to complete water quests with a slightly deficient pet is small, and the amount of time it takes to level a water pet on too-low or too-high enemies is large. Players may find it preferable to tame new water pets near their own level, and Revert the old pets to eggs at the Pet Skill or other Pet NPC.The other is the \'?

Level enemies and \'mice\'. The \'mice\', which resemble tombstones, can be found in room four of the.Flying??

Enemies called Staunch Worms (part of the ) are to the west of the Tideborn capitol, the, at roughly 642 119. The will-o-the-wisp-like flying Worms there have extremely high armor, but only 3000 hit points, and never attack, but only fly away trying to escape. Their extremely high level ensures that flying pets always get the maximum amount of xp per kill.The other is to the east of, a small island to the north of the.?

Level spiders there will fight back against ground pets, but only do tiny damage, and give 10 or so xp (out of a max of 15) to pets.The third way to equalize the level gain of a Venomancer and more than two pets is to divert the Veno\'s XP to Genies. The Venomancer gains XP no faster, or even less faster, than they would killing? Level Enemies, but at least the XP goes to good use and the regular enemies give drops of coin and items. Spirit is in shorter supply than XP, so this helps keep skills at a high level with respect to character level, also.Finally, a short list of the attributes which are desirable in pets. Tanks (high Hit Points & Physical Defense.

Please hit the like button if this helped! Subscribe to my channel for more Football Manager videos Support me by buying FM17. Football manager 2017 magyarítás. Everyone who have played Football Manager 2017 or any of the earlier versions know that feeling when your youth academy finds that crazy good 5 star potential 16 year old regen or when after spending ages on scouting finally find that unknown 17 years old. How To Download And Install Football Manager 2017 Free For PC - Game Full Version - Duration: 4:02. GTA Games Free Download Full Version For PC River 28,895 views 4:02.

Overview Perfect World OverviewPerfect World is a 3D fantasy MMORPG developed by Chinese online-gaming company Perfect World. Based heavily on Chinese mythology, Perfect World lets players choose from ten classes each with unique skills and roles. With one of the most comprehensive character creation systems, players are able to create a distinct appearance. Quest or grind to level up, unlocking new skills, pets, experience, and weapons. Become part of a guild with up to 200 players and enter instances or fight open world bosses.

Classes Perfect World Classes. Archer - Archers are guardians of the winged elves, an apt name considering they learn the ability to fly at level 1 making them unrivaled for mobility. They are one of the primary DPS classes in Perfect World, able to dish out critical hits with precision. Assassin - relying on stealth, Assassins are able to conquer any other class in the game in a 1v1 match. Covert skills combined with overwhelming critical hits deplete enemies HP in a matter of seconds. Barbarian - tearing through their opponents in a rage, the Barbarian is able deal massive damage and endure enemies attacks. While they are natural tanks, the Barbarian can be built to be agile warriors that move faster on the battlefield then other classes on mounts.

Blademaster - years of combat training make Blademaster\'s versatile damage dealers. Taking control of the battlefield by stunning enemies, they are effective at controlling crowds and slicing enemies apart one at a time. Cleric - the healers of Perfect World, the Cleric is also able to bring teammates back from the dead. They prove formidable against enemies due to their ability to heal themselves on the battlefield. Clerics are able to fly at level 1 and learn powerful spells in later levels.

Mystic - wielding magic to decimate enemies, Mystics use magically imbued weapons to summon pets or plants and heal themselves. Providing buffs and AoE effects makes them experts at controlling multiple enemies on the battlefield while also acting as support for fellow players. Psychic - the masters of PvP, Psychics are the fastest magic-wielders in Perfect World. They fortify themselves with skills that punish enemies for attacking, such as reflect damage and reflecting debuffs. Fully buffed psychics don\'t have to attack; waiting for enemies to attack them and kill themselves is more than enough.

Seeker - using swords and wearing heavy armor, Seekers cut down any enemy that threatens their world. Able to absorb a high amount of damage, the Seeker proves an effective support class while also wearing down enemies. Venomancer - at one with nature, Venomancers partner with bats, foxes, and other creatures to battle the wraiths that threaten Perfect World. They can take the form of a fox to increase their physical defense and fight with strength, or explore their magic roots using ranged poison attacks. Wizard - casting spells always puts the Wizard at risk but, once chanted, devastating damage is unleashed on their enemies. Drawing on the elements, the wizard focuses on burst damage or can surround themselves with magical defenses to withstand the onslaught of enemies. Full Review Perfect World ReviewBy Sean Sullivan,In Perfect World, Chinese mythology comes to life in an MMORPG setting.

The story is rather simple. A bored and lonely God named Pangu creates the universe, but his world is largely imperfect—wraiths and monsters infect it like a plague. And it’s up to the races that embody Pangu’s vision to create order from chaos. You start by selecting one of six origins that are then subdivided into classes.

Each selection highlights a character that dances with their weapons in an exaggerated spectacle. Humans look the least sapien of all the playable races, with faces squished like they\'ve been stuck in a vice for the the last twenty years. I chose to be an Earthguard-Seeker, wielding two swords because I like to repeatedly stab enemies long after they\'ve been vanquished. I was eager to conquer the mythological world of Pangu. Forging Your CharacterI haven\'t had this much fun with character creation since I built a computer solely to play Oblivion.

Clicking Advanced Settings unlocked sliders for every portion of my characters face, from eye openness to jaw height. The number of ridiculous possibilities teased my imagination. Do you want your character to look like a Bobblehead? Do you want your character’s stomach to look like it’s leaving this dimension? Well in the Perfect World your wildest dreams come true. In pursuit of manufacturing the ultimate warrior I was able to customize the top, mid, and bottom portions of my characters mouth to look like a devious exhibitionist.

Dilate those pupils or send your eyebrows to the back of your skull. It’s truly glorious, a game where I can finally place my inner-self in the virtual world. I set out to craft my masterpiece, a statuesque character epitomizing my soul.

What emerged was eternally beautiful. I christened him “FabFrank” and we set off to adventure. Navigating MythologyFabFrank, the legendary warrior, had finally arrived in Panbu. I let sunbeams glisten off his pasty skin before he took his first steps—the first clunky and disorienting steps.

\'Perfect

Using WASD to navigate is simple enough, but \'Q' and \'E' are not assigned to camera-pan, as is common in many MMORPG\'s. So, you must hold right-click to rotate the camera. But then, holding right-click and left-click also moves your character; while clicking on the ground with left-click sends your character to the designated spot. Three navigation systems all compete for the player\'s attention.

They topple over each other like FabFrank\'s first steps. Sometimes when I meant to swing the camera to snap an epic photo of FabFrank’s newest gear I ended up sending him into a river. The controls grow on you but the messy introduction was frustrating.\' My Pangu\' makes FabFrank jump like he\'s playing. Pressing space bar once sends you rocketing to the moon in a pristine crane stance. Press it again and your character flaps his hands, spitting in gravity\'s face and lurches even higher.

\'Videos\'

And that\'s not all. Press \'X' and you can pull of some sweet flips as you gently glide back to Earth. Every character in Pangu is born with years of gymnastic training. Good MMORPG’s always have a jumping mechanic, no matter how useless it might be. The acrobatics aren\'t limited to the air. While you\'re walking from one quest to the next you can press X to somersault your way to victory. Seizing Your Destiny One Quest Marker at a TimeQuesting is almost too easy; easy and brain-dead.

An algorithm would have more fun questing than I did. The game holds your hand and introduces you to your first master, who is completely unmemorable.

Go there, kill that, collect this, come back so I can send you to the same area again. Questing is the fastest way to level but you\'ll be sent to an area to kill \'two\' creatures or collect \'one\' item before running back to the quest-giver. Force me to stick around and kill some mobs! You spend more time running than you do killing and collecting. It quickly turns into a running simulator. Luckily for me, FabFrank is easy on the eyes so I didn\'t mind.With all the running around involved, Perfect World at least incorporates an auto-navigation feature. Never worry about where to go again!

Clicking the quest name will move your character to the next designated area or quest giver. Oh I got to kill some blood wolves.

Doubleclick “Blood-wolf” under my quest info and FabFrank jogs himself over while I make another coffee. Oftentimes I would alt-tab out only to return and find FabFrank getting himself into shenanigans: either stuck between rocks, hanging in a field of fiery moths, or trying to drown himself. I would scoff and shake my head, “Oh FabFrank,” before setting my minion back on his correct path. He’s all beauty and no brains.At one point.

I found myself in need of quests with no idea where to go. But the quest log has a nice feature so that players don\'t feel lost. Opening your log by pressing aptly assigned “Q” allows you to see available quests that you may have missed picking up. It also provides you with details as to who provides quests with a hotlink so you can auto-nav your way there. Music on a LoopAs you watch your character run through the map, soothing Chinese music calms your nerves. It\'s the same tunes used to relax the body during acupuncture and massage therapy.

As you move through areas on the map, it gracefully fades out queuing what should be the next track to fade in. But it doesn\'t. The same song fades right back in. Immersion is instantly broken and I can\'t help but wonder what the developers were thinking. The same track starts, stops, I back up a few feet, starts again, stops, and then starts. Sometimes you\'re in an area for three seconds. And you better believe you\'re going to hear the same three seconds of song you just heard as you left that area.

What started as a soothing melody appropriate for meditating made me wish I was deaf. Despite the poorly designed mechanic, the game\'s overall sound is pretty good. I could find enlightenment under a waterfall listening to Perfect World\'s soundtrack. Fighting MobsCombat follows typical MMORPG blueprints. Attack enemies using basic attacks or use skills assigned to your numbered hotkeys. You\'ll only have one skill for a while, and it will one-shot everything.

It is never a struggle to kill any mob, at least in the beginning of the game. I get that beginner areas are designed to introduce players to the game but there was no satisfaction in beating enemies. In, Porings would explode in a fireworks display of loot and experience. In Perfect World, enemies would die and I had no idea I had beaten them.

Their animation was anticlimactic. Not that I could tell I was hitting them to begin with because the range for engagement seems arbitrary. The sound effects of combat seemed delayed and I never once believed I was actually engaging an enemy. Expanding MythologyPerhaps Perfect World\'s most interesting mechanic is its grand scale PvP that pits 80 players from clans against each other for territory. With 44 areas capable of being conquered there is plenty to win and lose.

Losing clans have to pay protection money to their conquerors to rub in the shame of losing. Open world PvP proves just as merciless. After passing level 30 you\'re flagged for PvP outside of safe zones and subject to being ripped in half by unrelenting players.

Knockdown wall texture roller. Attach the knockdown knife to an extension pole and then glide the edge in a single, straight line down the surface. Your goal is to simply flatten the peaks in the wall texture, not smooth it. A knockdown texture on walls or ceilings is a fast, easy way to hide flaws or repairs. For a beginner, it\'s more forgiving than other textures. It also has a more subtle look than heavy popcorn texture. Ceilings are notorious for showing flaws. Light shining across that large, uninterrupted surface.

It is fun but to guarantee a win in PvP you have to turn to the cashshop.While the developers touted that the cash shop would not be necessary to play, it is necessary to win in PvP. HP and MP charms are pretty much required before testing yourself against other players. Same with faster mounts.

So at level 100 you\'re running around with your discovered gear but everyone else at 100 has opened their wallets for boosted items. It turns into pay-to-win. Unless you don\'t care about PvP, in which case there\'s not much else to do. End-game instances are about making money or finding that extra piece of gear.

And there\'s no raids; just parties of six. The novelty quickly wears off.Honestly, I had no idea what was going on as FabFrank ran from one quest to the next. The enemies are ubiquitous and uninspired. The world is repetitive and uninteresting. Combat is bland and boring. Attacking in a festive dance wears off after the first mob.

Lastly, quest rewards provide no incentive to keep playing. Additional Info Perfect World Additional InformationDeveloper(s): Beijing Perfect WorldPublisher(s): Beijing Perfect World, Level Up Games!, Games-Masters Ltd., Perfect World Entertainment, Arc GamesChina Release Date: July, 2005Closed Beta: August 19, 2008 (English Version)Open Beta: September 2, 2008 (English Version)International Release Date: September 2, 2008Development History / Background:Perfect World was first released in China in July 2005 and developed by China-based online game company Perfect World. It wasn\'t until September 2, 2008 that primarily English-speaking countries were able to play. Beyond Perfect World, the company also operates,. On May 31, 2011, Perfect World bought, responsible for games such as /Villains and, from Atari for $50 million.

On October 8, 2012, Valve Corporation agreed to grant Perfect World rights to operations in mainland China.

...'>Perfect World International Videos(12.03.2020)
  • appliberty.netlify.app▲▲▲ Perfect World International Videos ▲▲▲
  • See also, andAll Venomancers specialize in two things: battle pets and debuffs. Their pets allow them to solo kill with ease, while their damage-over-time spells and curse debuffs benefit any squad. According to Perfect World lore, they are said to have evolved from foxes and other wily creatures; thus, they still possess the ears and tails of their ancestors. All venos also have the ability to transform into foxes, and have a special array of skills only usable in fox form.

    Most of these Fox form abilities are melee combat skills, so some Venomancers actually make the decision to reduce the damage of their magic and maximize their defense and melee damage by sacrificing magic points to gain strength points, and wear Heavy instead of the usual Arcane armor.Venos or Venoms, as they are often called, are casters, so many players opt for an arcane armor build. Arcane venos are weak to physical attacks and rely on their pets to be their meatshields. However, the lack of physical defense can be made up for by imbuing physical defense gems into armor. A small number of players prefer the light armor route-a balance of magical and physical defense.

    An even smaller but devoted fraction of Venomancers, wear heavy armor or a mix of arcane and heavy armor. Because changing to fox form and back is instantaneous, making the best use of the class means utilizing fox form to cast Amplify Damage or other debuffs on a boss. Like most other spell-casters, a Venomancer\'s weapons of choice are wands, patakas, magic swords, and glaives.No Veno is complete without her pets. From the common Magmite type (e.g. Glacial Walker, found at Camp Wave Breaker-teleport from )-used for its high physical defense-to the apeish Eldergoth Marksman to the legendary Hercules and Phoenix (herc and nix), pets come in all types and serve various purposes. Pets are the key to Veno luring, a method by which monsters can be safely drawn out of a crowd one at a time.A Veno\'s debuff capabilities are no less important. Human-form spells such as Ironwood Scarab (which decreases physical defense) or Noxious Gas (damage over time) and the fox-form skill Amplify Damage all help squads kill bosses faster. In PvP, fox-form Venos can use Purge to dispel beneficial buffs off enemy players.

    Their main element is wood.Venomancers are a versatile class; facing enemies that are near her level, she performs the tasks of tank, healer, and direct damage, all in one; if the Venomancer is high enough level, she can do so against boss enemies as well. As with all support classes, a Venomancer perform functions that can enhance a team; Amplify Damage and Lending Hand in particular.All Untamed are either male or female Venomancers, but while the character model is always one of the four of Tiger, Lion, Panda, or Wolf, and can only change eye color, the Venomancer is free, as other classes, to fully customize her appearanceVenomancer pet skills can be turned on and off by right clicking on their icons on the pet skill bar. Turning off all skills lets ranged attackers such as the Eldergoths attack at range only. When facing an enemy of the same as the pet\'s magical skills, turning them off will restrict the pet to physical attacks.One of the faster characters in PvE due to the Summer Sprint skill and the fact that it lasts 5 minutes, rather than being a sprint skill; +25% movement speed (7.3 m/s) at level 2, and +35% (7.7) at level 3Pets SeeThe rule with pets until the expansion was that the lowest level member of a group, such as the level 5 Riptide and Shallowhirl Tortoises, would always be superior to higher level members when each were at the same level. This necessitated a great deal of time spent leveling them. Until the release of the Genie character allies and the \'? Level enemies\' and the \'mice\' in the, it was not even possible to keep more than two pets at the Venomancer\'s own level.

    Today, Perfect World Entertainment Inc., a leading publisher of widely-acclaimed free-to-play MMORPGs, is pleased to announce that Perfect World International: Eclipse is available today.A new cinematic trailer highlights the tension and danger of the new experiences coming to PWI: Eclipse players. With the launch of PWI: Eclipse, all players now begin their adventure in the new Celestial.

    But there are some shortcuts. After Eclipse, pets such as the Petite Sawfly had their starting level altered, while their suitability as pets was unaffected. In the case of the Sawfly, this was a radical change, from level 8 to level 83The major one relies on two principles: one, that there are relatively few underwater quests, and two, that there are large gaps in the level progression of water enemies. Thus, the amount of extra time it takes to complete water quests with a slightly deficient pet is small, and the amount of time it takes to level a water pet on too-low or too-high enemies is large. Players may find it preferable to tame new water pets near their own level, and Revert the old pets to eggs at the Pet Skill or other Pet NPC.The other is the \'?

    Level enemies and \'mice\'. The \'mice\', which resemble tombstones, can be found in room four of the.Flying??

    Enemies called Staunch Worms (part of the ) are to the west of the Tideborn capitol, the, at roughly 642 119. The will-o-the-wisp-like flying Worms there have extremely high armor, but only 3000 hit points, and never attack, but only fly away trying to escape. Their extremely high level ensures that flying pets always get the maximum amount of xp per kill.The other is to the east of, a small island to the north of the.?

    Level spiders there will fight back against ground pets, but only do tiny damage, and give 10 or so xp (out of a max of 15) to pets.The third way to equalize the level gain of a Venomancer and more than two pets is to divert the Veno\'s XP to Genies. The Venomancer gains XP no faster, or even less faster, than they would killing? Level Enemies, but at least the XP goes to good use and the regular enemies give drops of coin and items. Spirit is in shorter supply than XP, so this helps keep skills at a high level with respect to character level, also.Finally, a short list of the attributes which are desirable in pets. Tanks (high Hit Points & Physical Defense.

    Please hit the like button if this helped! Subscribe to my channel for more Football Manager videos Support me by buying FM17. Football manager 2017 magyarítás. Everyone who have played Football Manager 2017 or any of the earlier versions know that feeling when your youth academy finds that crazy good 5 star potential 16 year old regen or when after spending ages on scouting finally find that unknown 17 years old. How To Download And Install Football Manager 2017 Free For PC - Game Full Version - Duration: 4:02. GTA Games Free Download Full Version For PC River 28,895 views 4:02.

    Overview Perfect World OverviewPerfect World is a 3D fantasy MMORPG developed by Chinese online-gaming company Perfect World. Based heavily on Chinese mythology, Perfect World lets players choose from ten classes each with unique skills and roles. With one of the most comprehensive character creation systems, players are able to create a distinct appearance. Quest or grind to level up, unlocking new skills, pets, experience, and weapons. Become part of a guild with up to 200 players and enter instances or fight open world bosses.

    Classes Perfect World Classes. Archer - Archers are guardians of the winged elves, an apt name considering they learn the ability to fly at level 1 making them unrivaled for mobility. They are one of the primary DPS classes in Perfect World, able to dish out critical hits with precision. Assassin - relying on stealth, Assassins are able to conquer any other class in the game in a 1v1 match. Covert skills combined with overwhelming critical hits deplete enemies HP in a matter of seconds. Barbarian - tearing through their opponents in a rage, the Barbarian is able deal massive damage and endure enemies attacks. While they are natural tanks, the Barbarian can be built to be agile warriors that move faster on the battlefield then other classes on mounts.

    Blademaster - years of combat training make Blademaster\'s versatile damage dealers. Taking control of the battlefield by stunning enemies, they are effective at controlling crowds and slicing enemies apart one at a time. Cleric - the healers of Perfect World, the Cleric is also able to bring teammates back from the dead. They prove formidable against enemies due to their ability to heal themselves on the battlefield. Clerics are able to fly at level 1 and learn powerful spells in later levels.

    Mystic - wielding magic to decimate enemies, Mystics use magically imbued weapons to summon pets or plants and heal themselves. Providing buffs and AoE effects makes them experts at controlling multiple enemies on the battlefield while also acting as support for fellow players. Psychic - the masters of PvP, Psychics are the fastest magic-wielders in Perfect World. They fortify themselves with skills that punish enemies for attacking, such as reflect damage and reflecting debuffs. Fully buffed psychics don\'t have to attack; waiting for enemies to attack them and kill themselves is more than enough.

    Seeker - using swords and wearing heavy armor, Seekers cut down any enemy that threatens their world. Able to absorb a high amount of damage, the Seeker proves an effective support class while also wearing down enemies. Venomancer - at one with nature, Venomancers partner with bats, foxes, and other creatures to battle the wraiths that threaten Perfect World. They can take the form of a fox to increase their physical defense and fight with strength, or explore their magic roots using ranged poison attacks. Wizard - casting spells always puts the Wizard at risk but, once chanted, devastating damage is unleashed on their enemies. Drawing on the elements, the wizard focuses on burst damage or can surround themselves with magical defenses to withstand the onslaught of enemies. Full Review Perfect World ReviewBy Sean Sullivan,In Perfect World, Chinese mythology comes to life in an MMORPG setting.

    The story is rather simple. A bored and lonely God named Pangu creates the universe, but his world is largely imperfect—wraiths and monsters infect it like a plague. And it’s up to the races that embody Pangu’s vision to create order from chaos. You start by selecting one of six origins that are then subdivided into classes.

    Each selection highlights a character that dances with their weapons in an exaggerated spectacle. Humans look the least sapien of all the playable races, with faces squished like they\'ve been stuck in a vice for the the last twenty years. I chose to be an Earthguard-Seeker, wielding two swords because I like to repeatedly stab enemies long after they\'ve been vanquished. I was eager to conquer the mythological world of Pangu. Forging Your CharacterI haven\'t had this much fun with character creation since I built a computer solely to play Oblivion.

    Clicking Advanced Settings unlocked sliders for every portion of my characters face, from eye openness to jaw height. The number of ridiculous possibilities teased my imagination. Do you want your character to look like a Bobblehead? Do you want your character’s stomach to look like it’s leaving this dimension? Well in the Perfect World your wildest dreams come true. In pursuit of manufacturing the ultimate warrior I was able to customize the top, mid, and bottom portions of my characters mouth to look like a devious exhibitionist.

    Dilate those pupils or send your eyebrows to the back of your skull. It’s truly glorious, a game where I can finally place my inner-self in the virtual world. I set out to craft my masterpiece, a statuesque character epitomizing my soul.

    What emerged was eternally beautiful. I christened him “FabFrank” and we set off to adventure. Navigating MythologyFabFrank, the legendary warrior, had finally arrived in Panbu. I let sunbeams glisten off his pasty skin before he took his first steps—the first clunky and disorienting steps.

    \'Perfect

    Using WASD to navigate is simple enough, but \'Q' and \'E' are not assigned to camera-pan, as is common in many MMORPG\'s. So, you must hold right-click to rotate the camera. But then, holding right-click and left-click also moves your character; while clicking on the ground with left-click sends your character to the designated spot. Three navigation systems all compete for the player\'s attention.

    They topple over each other like FabFrank\'s first steps. Sometimes when I meant to swing the camera to snap an epic photo of FabFrank’s newest gear I ended up sending him into a river. The controls grow on you but the messy introduction was frustrating.\' My Pangu\' makes FabFrank jump like he\'s playing. Pressing space bar once sends you rocketing to the moon in a pristine crane stance. Press it again and your character flaps his hands, spitting in gravity\'s face and lurches even higher.

    \'Videos\'

    And that\'s not all. Press \'X' and you can pull of some sweet flips as you gently glide back to Earth. Every character in Pangu is born with years of gymnastic training. Good MMORPG’s always have a jumping mechanic, no matter how useless it might be. The acrobatics aren\'t limited to the air. While you\'re walking from one quest to the next you can press X to somersault your way to victory. Seizing Your Destiny One Quest Marker at a TimeQuesting is almost too easy; easy and brain-dead.

    An algorithm would have more fun questing than I did. The game holds your hand and introduces you to your first master, who is completely unmemorable.

    Go there, kill that, collect this, come back so I can send you to the same area again. Questing is the fastest way to level but you\'ll be sent to an area to kill \'two\' creatures or collect \'one\' item before running back to the quest-giver. Force me to stick around and kill some mobs! You spend more time running than you do killing and collecting. It quickly turns into a running simulator. Luckily for me, FabFrank is easy on the eyes so I didn\'t mind.With all the running around involved, Perfect World at least incorporates an auto-navigation feature. Never worry about where to go again!

    Clicking the quest name will move your character to the next designated area or quest giver. Oh I got to kill some blood wolves.

    Doubleclick “Blood-wolf” under my quest info and FabFrank jogs himself over while I make another coffee. Oftentimes I would alt-tab out only to return and find FabFrank getting himself into shenanigans: either stuck between rocks, hanging in a field of fiery moths, or trying to drown himself. I would scoff and shake my head, “Oh FabFrank,” before setting my minion back on his correct path. He’s all beauty and no brains.At one point.

    I found myself in need of quests with no idea where to go. But the quest log has a nice feature so that players don\'t feel lost. Opening your log by pressing aptly assigned “Q” allows you to see available quests that you may have missed picking up. It also provides you with details as to who provides quests with a hotlink so you can auto-nav your way there. Music on a LoopAs you watch your character run through the map, soothing Chinese music calms your nerves. It\'s the same tunes used to relax the body during acupuncture and massage therapy.

    As you move through areas on the map, it gracefully fades out queuing what should be the next track to fade in. But it doesn\'t. The same song fades right back in. Immersion is instantly broken and I can\'t help but wonder what the developers were thinking. The same track starts, stops, I back up a few feet, starts again, stops, and then starts. Sometimes you\'re in an area for three seconds. And you better believe you\'re going to hear the same three seconds of song you just heard as you left that area.

    What started as a soothing melody appropriate for meditating made me wish I was deaf. Despite the poorly designed mechanic, the game\'s overall sound is pretty good. I could find enlightenment under a waterfall listening to Perfect World\'s soundtrack. Fighting MobsCombat follows typical MMORPG blueprints. Attack enemies using basic attacks or use skills assigned to your numbered hotkeys. You\'ll only have one skill for a while, and it will one-shot everything.

    It is never a struggle to kill any mob, at least in the beginning of the game. I get that beginner areas are designed to introduce players to the game but there was no satisfaction in beating enemies. In, Porings would explode in a fireworks display of loot and experience. In Perfect World, enemies would die and I had no idea I had beaten them.

    Their animation was anticlimactic. Not that I could tell I was hitting them to begin with because the range for engagement seems arbitrary. The sound effects of combat seemed delayed and I never once believed I was actually engaging an enemy. Expanding MythologyPerhaps Perfect World\'s most interesting mechanic is its grand scale PvP that pits 80 players from clans against each other for territory. With 44 areas capable of being conquered there is plenty to win and lose.

    Losing clans have to pay protection money to their conquerors to rub in the shame of losing. Open world PvP proves just as merciless. After passing level 30 you\'re flagged for PvP outside of safe zones and subject to being ripped in half by unrelenting players.

    Knockdown wall texture roller. Attach the knockdown knife to an extension pole and then glide the edge in a single, straight line down the surface. Your goal is to simply flatten the peaks in the wall texture, not smooth it. A knockdown texture on walls or ceilings is a fast, easy way to hide flaws or repairs. For a beginner, it\'s more forgiving than other textures. It also has a more subtle look than heavy popcorn texture. Ceilings are notorious for showing flaws. Light shining across that large, uninterrupted surface.

    It is fun but to guarantee a win in PvP you have to turn to the cashshop.While the developers touted that the cash shop would not be necessary to play, it is necessary to win in PvP. HP and MP charms are pretty much required before testing yourself against other players. Same with faster mounts.

    So at level 100 you\'re running around with your discovered gear but everyone else at 100 has opened their wallets for boosted items. It turns into pay-to-win. Unless you don\'t care about PvP, in which case there\'s not much else to do. End-game instances are about making money or finding that extra piece of gear.

    And there\'s no raids; just parties of six. The novelty quickly wears off.Honestly, I had no idea what was going on as FabFrank ran from one quest to the next. The enemies are ubiquitous and uninspired. The world is repetitive and uninteresting. Combat is bland and boring. Attacking in a festive dance wears off after the first mob.

    Lastly, quest rewards provide no incentive to keep playing. Additional Info Perfect World Additional InformationDeveloper(s): Beijing Perfect WorldPublisher(s): Beijing Perfect World, Level Up Games!, Games-Masters Ltd., Perfect World Entertainment, Arc GamesChina Release Date: July, 2005Closed Beta: August 19, 2008 (English Version)Open Beta: September 2, 2008 (English Version)International Release Date: September 2, 2008Development History / Background:Perfect World was first released in China in July 2005 and developed by China-based online game company Perfect World. It wasn\'t until September 2, 2008 that primarily English-speaking countries were able to play. Beyond Perfect World, the company also operates,. On May 31, 2011, Perfect World bought, responsible for games such as /Villains and, from Atari for $50 million.

    On October 8, 2012, Valve Corporation agreed to grant Perfect World rights to operations in mainland China.

    ...'>Perfect World International Videos(12.03.2020)