Fat zombies use their weight to mess with your steering and tip your car over faster. Car vs zombie game free.

Contents.In Mega Man X2 you can select any Maverick's stage to play, but two different routes are suggested below for quick reference. Stages consist of a mostly linear level that contains a mini-boss door containing an X Hunter optional boss and a boss door at the end where you face the main Maverick of the stage.X Hunters After you beat any two Mavericks, the three X-Hunters will occupy random stages. You can see which stages they're in on the stage select as the ones they occupy will have a Sigma symbol on the map.

In an occupied stage, you can find them in a hidden boss door (these doors will be noted in the walkthrough).Defeating them will net you one of three Zero parts which, when all are collected, will change the ending fight. Try and find them as late as possible, as the longer you wait the stronger you'll be.

Mega Man X2 - Dragon Punch/Shoryuken FAQ.-.Mega Man X2.-. This is just a simple, straightforward FAQ on how to get the Dragon Punch (Shoryuken) upgrade in Mega Man X2. No fancy layout.

But be careful, because if they run out of stages to occupy you'll lose your chance to fight them. For tips on fighting Violen, Agile, and Serges, check out the page. Suggested order The eight main Mavericks can be defeated in order. The traditional, Normal order used in almost every Mega Man game is to choose the next stage so that its boss is weak against the Special Weapon obtained from the previous boss. Because of the requirements to collect all the items in Mega Man X2, this method requires to re-enter many of the eight stages (except for the last one).An alternative, faster but harder order is possible. With this route all stages only have to be visited just once to collect all items (with just one mandatory exception). The drawback is that some boss battles will be more difficult, because the appropriate Special Weapon won't be available yet.

In addition, some tricks are available to make things easier and allow for less revisits.It is advised to fight the X-Hunters late, so that Mega Man X has more energy and weapons. In order to move the X-Hunters where you want them, enter and re-exit an already completed stage. Every time you do this, the locations of the X-Hunters will be reshuffled. If you defeat five Mavericks, though, the X-Hunters will start to go away.Normal walkthroughSpeed walkthroughCriterion: The weapon obtained from each defeated Maverick is the weakness of the subsequent one.Notes:. You have to re-visit half of the stages in order to collect all items.

You will fight the last X-Hunter with just the X-Buster.Criterion: 100% item collection and minimal stage re-entry.Notes:. You have to fight two Mavericks (after the first one) with just the X-Buster (O. Ostrich and C.

From StrategyWiki, the video game walkthrough and strategy guide wiki
Shoryuken

Mega Man X2 Table of Contents Walkthrough

Table of Contents

Mavericks
  • The Opening Stage
    • Weather Control(Wire Sponge)
    • Robot Junkyard(Morph Moth)
    • Volcanic Zone(Flame Stag)
    • Central Computer(Magna Centipede)
    • Desert Base(Overdrive Ostrich)
    • Deep-Sea Base(Bubble Crab)
    • Dinosaur Tank(Wheel Gator)
    • Energen Crystal Mine(Crystal Snail)
  • North Pole Base 1(Violen)
  • North Pole Base 2(Serges)
  • North Pole Base 3(Agile)
  • North Pole Base 4(Sigma)

Wire Sponge Stage[edit]

When you come to a series of thin, vertical, flying platforms floating above a spike pit, jump onto the top of the first one. Then dash jump to the left, back to the wooden tree tunnel you just came through. Climb the wall to the first landing, and then dash jump off of it to the right, hit the steel wall, and climb up to the top of it. Once there, walk to the right and jump the gap; you'll run right into the Sub Tank.

Note it is possible, though not likely practical, to approach the Sub Tank from the right side next to the elevator shaft by exploiting the 'Neon Jump' trick (jump, air dash, then jump and release a second charge shot at the exact same time; the same frame), but this will require the Leg and Arm Upgrades.

Flame Stag Stage[edit]

At the beginning of the level find the first flying beetle. Jump on it's back and it will rise upwards. Let it rise as far as it will go. When you reach as far as it will go, you'll see a ledge on your left. Simply jump to it and find the Sub Tank.

If you accidentally destroy the flying beetle, it is possible to make it to the ledge with the Sub Tank by utilizing the charged Strike Chain or Speed Burner from the opposite ledge. This will obviously require the Arm Upgrade.

Magna Centipede Stage[edit]

Right before the first mini-boss room (Chop Register), there is a gap in the ceiling. If you are unsure of exactly where this is, utilize the Helmet Upgrade. Prior to reaching the gap, make sure when the six 'crusher' blocks fall to quickly pass over it when two have fallen by dash jumping. Immediately after a singular block will fall, ride it and quickly dash jump to the right and grip the wall to get the Sub Tank. Make sure the block is at its maximum horizontal distance right to make the jump, but do not wait to long; the block will fall down the pit. You only have one shot at it this way. Death or stage exit will be necessary if you fail.

Alternately, if you have the Arm Upgrade and the Speed Burner, you can just dash jump across the pit that precedes the gap in the ceiling, and at the height of your jump release a fully charged Speed Burner to dash into the wall that leads to the gap. This may take a few attempts; the Leg Upgrade's air dash prior to releasing the Speed Burner may help too.

Bubble Crab Stage[edit]

In the open water area, after the fish opens the big red door in the ground, there is a flat surface that stretches out for longer than most. the fish bot will glide very close to the ground here. Charge up Bubble Splash so you can jump super high. When you jump you'll see it on the left. When at the surface tap the jump key again to jump on the surface of the water and then jump to the left to collect the Sub Tank.

Mega Man X2 Shoryuken

Alternatively, since X can jump higher when running down slopes, jump up while running down the small slope to the left of the flat surface to grip the lower wall to the left up in the air. This may take a few tries. Remember from the 'No Speed Burner' Centipede Heart Tank strategy that X can kick off really high walls more easily if you are not holding the directional buttons/analog stick in the direction of the wall you want to climb. Therefore, get close to the wall, stop your horizontal movement, then tap the jump button again to kick off the wall. Then wall jump up, spam the jump button to stay on the surface of the water under the alcove, move to the right to get out from under the alcove, and finally jump to your prize. This method cuts out having to revisit the stage. The jump can be made potentially easier by exploiting the 'Neon Jump' trick (jump, air dash, then jump and release a second charge shot at the exact same time; the same frame), but this will require the Leg and Arm Upgrades.

[Go to top]← Heart Tanks Sub Tanks Weapons →

Retrieved from 'https://strategywiki.org/w/index.php?title=Mega_Man_X2/Sub_Tanks&oldid=764666'

Fat zombies use their weight to mess with your steering and tip your car over faster. Car vs zombie game free.

Contents.In Mega Man X2 you can select any Maverick\'s stage to play, but two different routes are suggested below for quick reference. Stages consist of a mostly linear level that contains a mini-boss door containing an X Hunter optional boss and a boss door at the end where you face the main Maverick of the stage.X Hunters After you beat any two Mavericks, the three X-Hunters will occupy random stages. You can see which stages they\'re in on the stage select as the ones they occupy will have a Sigma symbol on the map.

In an occupied stage, you can find them in a hidden boss door (these doors will be noted in the walkthrough).Defeating them will net you one of three Zero parts which, when all are collected, will change the ending fight. Try and find them as late as possible, as the longer you wait the stronger you\'ll be.

Mega Man X2 - Dragon Punch/Shoryuken FAQ.-.Mega Man X2.-. This is just a simple, straightforward FAQ on how to get the Dragon Punch (Shoryuken) upgrade in Mega Man X2. No fancy layout.

But be careful, because if they run out of stages to occupy you\'ll lose your chance to fight them. For tips on fighting Violen, Agile, and Serges, check out the page. Suggested order The eight main Mavericks can be defeated in order. The traditional, Normal order used in almost every Mega Man game is to choose the next stage so that its boss is weak against the Special Weapon obtained from the previous boss. Because of the requirements to collect all the items in Mega Man X2, this method requires to re-enter many of the eight stages (except for the last one).An alternative, faster but harder order is possible. With this route all stages only have to be visited just once to collect all items (with just one mandatory exception). The drawback is that some boss battles will be more difficult, because the appropriate Special Weapon won\'t be available yet.

In addition, some tricks are available to make things easier and allow for less revisits.It is advised to fight the X-Hunters late, so that Mega Man X has more energy and weapons. In order to move the X-Hunters where you want them, enter and re-exit an already completed stage. Every time you do this, the locations of the X-Hunters will be reshuffled. If you defeat five Mavericks, though, the X-Hunters will start to go away.Normal walkthroughSpeed walkthroughCriterion: The weapon obtained from each defeated Maverick is the weakness of the subsequent one.Notes:. You have to re-visit half of the stages in order to collect all items.

You will fight the last X-Hunter with just the X-Buster.Criterion: 100% item collection and minimal stage re-entry.Notes:. You have to fight two Mavericks (after the first one) with just the X-Buster (O. Ostrich and C.

From StrategyWiki, the video game walkthrough and strategy guide wiki
\'Shoryuken\'

Mega Man X2 Table of Contents Walkthrough

Table of Contents

Mavericks
  • The Opening Stage
    • Weather Control(Wire Sponge)
    • Robot Junkyard(Morph Moth)
    • Volcanic Zone(Flame Stag)
    • Central Computer(Magna Centipede)
    • Desert Base(Overdrive Ostrich)
    • Deep-Sea Base(Bubble Crab)
    • Dinosaur Tank(Wheel Gator)
    • Energen Crystal Mine(Crystal Snail)
  • North Pole Base 1(Violen)
  • North Pole Base 2(Serges)
  • North Pole Base 3(Agile)
  • North Pole Base 4(Sigma)

Wire Sponge Stage[edit]

When you come to a series of thin, vertical, flying platforms floating above a spike pit, jump onto the top of the first one. Then dash jump to the left, back to the wooden tree tunnel you just came through. Climb the wall to the first landing, and then dash jump off of it to the right, hit the steel wall, and climb up to the top of it. Once there, walk to the right and jump the gap; you\'ll run right into the Sub Tank.

Note it is possible, though not likely practical, to approach the Sub Tank from the right side next to the elevator shaft by exploiting the \'Neon Jump\' trick (jump, air dash, then jump and release a second charge shot at the exact same time; the same frame), but this will require the Leg and Arm Upgrades.

Flame Stag Stage[edit]

At the beginning of the level find the first flying beetle. Jump on it\'s back and it will rise upwards. Let it rise as far as it will go. When you reach as far as it will go, you\'ll see a ledge on your left. Simply jump to it and find the Sub Tank.

If you accidentally destroy the flying beetle, it is possible to make it to the ledge with the Sub Tank by utilizing the charged Strike Chain or Speed Burner from the opposite ledge. This will obviously require the Arm Upgrade.

Magna Centipede Stage[edit]

Right before the first mini-boss room (Chop Register), there is a gap in the ceiling. If you are unsure of exactly where this is, utilize the Helmet Upgrade. Prior to reaching the gap, make sure when the six \'crusher\' blocks fall to quickly pass over it when two have fallen by dash jumping. Immediately after a singular block will fall, ride it and quickly dash jump to the right and grip the wall to get the Sub Tank. Make sure the block is at its maximum horizontal distance right to make the jump, but do not wait to long; the block will fall down the pit. You only have one shot at it this way. Death or stage exit will be necessary if you fail.

Alternately, if you have the Arm Upgrade and the Speed Burner, you can just dash jump across the pit that precedes the gap in the ceiling, and at the height of your jump release a fully charged Speed Burner to dash into the wall that leads to the gap. This may take a few attempts; the Leg Upgrade\'s air dash prior to releasing the Speed Burner may help too.

Bubble Crab Stage[edit]

In the open water area, after the fish opens the big red door in the ground, there is a flat surface that stretches out for longer than most. the fish bot will glide very close to the ground here. Charge up Bubble Splash so you can jump super high. When you jump you\'ll see it on the left. When at the surface tap the jump key again to jump on the surface of the water and then jump to the left to collect the Sub Tank.

\'Mega

Alternatively, since X can jump higher when running down slopes, jump up while running down the small slope to the left of the flat surface to grip the lower wall to the left up in the air. This may take a few tries. Remember from the \'No Speed Burner\' Centipede Heart Tank strategy that X can kick off really high walls more easily if you are not holding the directional buttons/analog stick in the direction of the wall you want to climb. Therefore, get close to the wall, stop your horizontal movement, then tap the jump button again to kick off the wall. Then wall jump up, spam the jump button to stay on the surface of the water under the alcove, move to the right to get out from under the alcove, and finally jump to your prize. This method cuts out having to revisit the stage. The jump can be made potentially easier by exploiting the \'Neon Jump\' trick (jump, air dash, then jump and release a second charge shot at the exact same time; the same frame), but this will require the Leg and Arm Upgrades.

[Go to top]← Heart Tanks Sub Tanks Weapons →

Retrieved from \'https://strategywiki.org/w/index.php?title=Mega_Man_X2/Sub_Tanks&oldid=764666\'
...'>Mega Man X2 Shoryuken(19.04.2020)
  • appliberty.netlify.app▲▲▲ Mega Man X2 Shoryuken ▲▲▲
  • Fat zombies use their weight to mess with your steering and tip your car over faster. Car vs zombie game free.

    Contents.In Mega Man X2 you can select any Maverick\'s stage to play, but two different routes are suggested below for quick reference. Stages consist of a mostly linear level that contains a mini-boss door containing an X Hunter optional boss and a boss door at the end where you face the main Maverick of the stage.X Hunters After you beat any two Mavericks, the three X-Hunters will occupy random stages. You can see which stages they\'re in on the stage select as the ones they occupy will have a Sigma symbol on the map.

    In an occupied stage, you can find them in a hidden boss door (these doors will be noted in the walkthrough).Defeating them will net you one of three Zero parts which, when all are collected, will change the ending fight. Try and find them as late as possible, as the longer you wait the stronger you\'ll be.

    Mega Man X2 - Dragon Punch/Shoryuken FAQ.-.Mega Man X2.-. This is just a simple, straightforward FAQ on how to get the Dragon Punch (Shoryuken) upgrade in Mega Man X2. No fancy layout.

    But be careful, because if they run out of stages to occupy you\'ll lose your chance to fight them. For tips on fighting Violen, Agile, and Serges, check out the page. Suggested order The eight main Mavericks can be defeated in order. The traditional, Normal order used in almost every Mega Man game is to choose the next stage so that its boss is weak against the Special Weapon obtained from the previous boss. Because of the requirements to collect all the items in Mega Man X2, this method requires to re-enter many of the eight stages (except for the last one).An alternative, faster but harder order is possible. With this route all stages only have to be visited just once to collect all items (with just one mandatory exception). The drawback is that some boss battles will be more difficult, because the appropriate Special Weapon won\'t be available yet.

    In addition, some tricks are available to make things easier and allow for less revisits.It is advised to fight the X-Hunters late, so that Mega Man X has more energy and weapons. In order to move the X-Hunters where you want them, enter and re-exit an already completed stage. Every time you do this, the locations of the X-Hunters will be reshuffled. If you defeat five Mavericks, though, the X-Hunters will start to go away.Normal walkthroughSpeed walkthroughCriterion: The weapon obtained from each defeated Maverick is the weakness of the subsequent one.Notes:. You have to re-visit half of the stages in order to collect all items.

    You will fight the last X-Hunter with just the X-Buster.Criterion: 100% item collection and minimal stage re-entry.Notes:. You have to fight two Mavericks (after the first one) with just the X-Buster (O. Ostrich and C.

    From StrategyWiki, the video game walkthrough and strategy guide wiki
    \'Shoryuken\'

    Mega Man X2 Table of Contents Walkthrough

    Table of Contents

    Mavericks
    • The Opening Stage
      • Weather Control(Wire Sponge)
      • Robot Junkyard(Morph Moth)
      • Volcanic Zone(Flame Stag)
      • Central Computer(Magna Centipede)
      • Desert Base(Overdrive Ostrich)
      • Deep-Sea Base(Bubble Crab)
      • Dinosaur Tank(Wheel Gator)
      • Energen Crystal Mine(Crystal Snail)
    • North Pole Base 1(Violen)
    • North Pole Base 2(Serges)
    • North Pole Base 3(Agile)
    • North Pole Base 4(Sigma)

    Wire Sponge Stage[edit]

    When you come to a series of thin, vertical, flying platforms floating above a spike pit, jump onto the top of the first one. Then dash jump to the left, back to the wooden tree tunnel you just came through. Climb the wall to the first landing, and then dash jump off of it to the right, hit the steel wall, and climb up to the top of it. Once there, walk to the right and jump the gap; you\'ll run right into the Sub Tank.

    Note it is possible, though not likely practical, to approach the Sub Tank from the right side next to the elevator shaft by exploiting the \'Neon Jump\' trick (jump, air dash, then jump and release a second charge shot at the exact same time; the same frame), but this will require the Leg and Arm Upgrades.

    Flame Stag Stage[edit]

    At the beginning of the level find the first flying beetle. Jump on it\'s back and it will rise upwards. Let it rise as far as it will go. When you reach as far as it will go, you\'ll see a ledge on your left. Simply jump to it and find the Sub Tank.

    If you accidentally destroy the flying beetle, it is possible to make it to the ledge with the Sub Tank by utilizing the charged Strike Chain or Speed Burner from the opposite ledge. This will obviously require the Arm Upgrade.

    Magna Centipede Stage[edit]

    Right before the first mini-boss room (Chop Register), there is a gap in the ceiling. If you are unsure of exactly where this is, utilize the Helmet Upgrade. Prior to reaching the gap, make sure when the six \'crusher\' blocks fall to quickly pass over it when two have fallen by dash jumping. Immediately after a singular block will fall, ride it and quickly dash jump to the right and grip the wall to get the Sub Tank. Make sure the block is at its maximum horizontal distance right to make the jump, but do not wait to long; the block will fall down the pit. You only have one shot at it this way. Death or stage exit will be necessary if you fail.

    Alternately, if you have the Arm Upgrade and the Speed Burner, you can just dash jump across the pit that precedes the gap in the ceiling, and at the height of your jump release a fully charged Speed Burner to dash into the wall that leads to the gap. This may take a few attempts; the Leg Upgrade\'s air dash prior to releasing the Speed Burner may help too.

    Bubble Crab Stage[edit]

    In the open water area, after the fish opens the big red door in the ground, there is a flat surface that stretches out for longer than most. the fish bot will glide very close to the ground here. Charge up Bubble Splash so you can jump super high. When you jump you\'ll see it on the left. When at the surface tap the jump key again to jump on the surface of the water and then jump to the left to collect the Sub Tank.

    \'Mega

    Alternatively, since X can jump higher when running down slopes, jump up while running down the small slope to the left of the flat surface to grip the lower wall to the left up in the air. This may take a few tries. Remember from the \'No Speed Burner\' Centipede Heart Tank strategy that X can kick off really high walls more easily if you are not holding the directional buttons/analog stick in the direction of the wall you want to climb. Therefore, get close to the wall, stop your horizontal movement, then tap the jump button again to kick off the wall. Then wall jump up, spam the jump button to stay on the surface of the water under the alcove, move to the right to get out from under the alcove, and finally jump to your prize. This method cuts out having to revisit the stage. The jump can be made potentially easier by exploiting the \'Neon Jump\' trick (jump, air dash, then jump and release a second charge shot at the exact same time; the same frame), but this will require the Leg and Arm Upgrades.

    [Go to top]← Heart Tanks Sub Tanks Weapons →

    Retrieved from \'https://strategywiki.org/w/index.php?title=Mega_Man_X2/Sub_Tanks&oldid=764666\'
    ...'>Mega Man X2 Shoryuken(19.04.2020)