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Freedom Planet

Developer: GalaxyTrail
Publisher: GalaxyTrail
Platforms: Windows, Mac OS X, Linux
Released internationally: July 21, 2014

This game has unused animations.
This game has unused areas.
This game has unused playable characters.
This game has unused code.
This game has unused enemies.
This game has unused objects.
This game has unused graphics.
This game has unused abilities.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has a hidden level select.

This game has a notes page
This game has a prototype article
This game has a prerelease article

VOICED BY DAWN M. The heroine of the story. Lilac is thrown headfirst into the struggle against Lord Brevon when a strange creature. All characters of any variety, be they official characters, fan characters, alternate universe counterparts, or anything else.

To do:
  • Add information about Spade and Torque in a new 'Unused Character' section.
  • Improve the wording in some places.

Freedom Planet is a crowdfunded 2D platformer released in 2014 about a trio of female anthropomorphic animals on a mission to save their home planet from an evil warlord. Initially a Sonic fan game, the developer GalaxyTrail created an original property out of it, right before its first publication. A sequel with the very obvious title, Freedom Planet 2, has been announced for 2020.

  • 2Debug Functions
  • 3Invsible Objects
  • 4Unused Areas
    • 4.3Out Of Bounds
  • 5Unused Code
  • 6Unused Enemies
  • 7Unused Graphics
    • 7.1Characters
    • 7.2Stage-Specific
  • 8Unused Music
  • 9Unused Sounds

Sub-Pages

Unused Text
Also includes a lot of wasted voice clips.
Version Differences

Debug Functions

Debug Level/Cutscene Select Screen

Found in Black Load (frame number 1), this screen allows you to easily select most of the game's levels and cutscenes. While its available in all prototypes, in all release versions it's only possible to access the screen through memory editing.

Debug Mode

A feature disabled in all release versions. Left-clicking the upper left part of the HUD toggles this mode, indicated by the health petal sound effect playing. The timer gets replaced by text that literally reads 'DEBUG MODE'.

While debug mode is active, all numeric keys get a different use:

  • 0 -> Gives Carol her motorcycle.
  • 1 -> Fills up your energy bar.
  • 2 -> Lets you cycle between the shields (in order: None -> Wood -> Fire -> Metal -> Water -> Earth).
  • 3 -> Fills up your petals.
  • 4 -> Sets the invincibility timer to 600 (10 seconds).
  • 5 -> Sets your amount of lives, cycles between 1 to 5.
  • 6 -> Sets your horizontal speed to the maximum horizontal velocity (15).
  • 7 -> Sets your vertical speed to -15.
  • 8 -> Hurts the player (it doesn't decrease your petals but can still kill you if you have none)
  • 9 -> Sets the petals to 0.

It's possible to leave debug mode by clicking on the upper-left part of the HUD again.

Invsible Objects

Monitor Icons

Object name: MonitorIcon
A leftover from early prototypes. The sprites in order: Crystals, Petals, Fire Shield, Metal Shield, Water Shield, Invincibility, Speed Up, Extra Life (for Lilac), Extra Life (for Carol, presumably, but without any graphic), Wood Shield, Earth Shield, Keystones (presumably), (Yen?), and.. a chicken?

They are still sometimes used as a timer to delay their effects. Variable A starts with 0 and increases by 1 each frame.

Planet

Crystal Flowers, Shard Flowers, Keystone Monitors, Bombs, and Crates spawn their contents instantaneously and as such, the icon will not even be created. Other types of monitors are set to be triggered once A reaches exactly 64 (which is a whole one second and four frames).

Sign

Object name: Sign
Despite the sign only showing up on very early prerelease footage, it is still used in the game.

Cat Face

Object name: Object_CatFace
Found in Lilac's Treehouse (Day) and used during a cutscene but invisible, it will store Lilac's X position (a value of 252) right before she runs off in the blooper moment. Once the next line of dialogue is loaded, Lilac will be teleported her back to where she originally stood using the stored value.

Mantalith Icons

Object names: Boss_AnimationData, Boss_JumpPoint
Icons for the Mantalith boss in Relic Maze that are used to trigger it's jumping behavior.

Unused Areas

To do:
Add descriptions for Horizon Starport and Warp Sector.

Lilac's Treehouse (Day and Night)

Frame number 14 and 15.

While technically used, both areas are only seen in cutscenes and cannot be explored in any of the game's release versions. Through memory editing, it's possible to access the frames and, as long as global variable Checkpoint doesn't have a value 11 or higher, no cutscenes will be triggered. You can enter the treehouse and get to the living room, but there is, unfortunately, no way to enter the bedroom. If you are not playing as Lilac, she will sit outside on a bench next to the bridge.

In the night version of the area, Torque (in his Shellduck disguise) can be found along with his tent to the left of the treehouse. The tent, however, cannot be entered. Also, it is now possible to talk with Lilac by approaching her and pressing 'Up'. However, all this does is temporarily glitching the character you are using (unless you are too far away from Lilac, potentially making you stuck in that case), and none of the assigned voice clips actually play.

Pausing the game in both areas brings up the pause screen used during cutscenes. Leaving the area triggers the stage transition, moving the player to the next stage, Aqua Tunnel.

Shang Tu Dojo

Frame number 76.
Albeit being similar to the Shang Mu Academy, the Shang Tu Dojo has a different setup, and no stages can be played, unfortunately. The background torches ended up reused for Trap Hideout.

The frame stores strings that contain a bunch of enemies and boss names and has sprites for Turretus, Dragonfly, Ganseki Jr., Cacteon, Spore Pod, Star Flounder, Hopper, Slug, Iris, Extractor's body, Golem's eye, Firespitter, Ganseki's body, Bone Golem's head, Firefly, Slime, Iron Worm's head and Chomper, all of which would be unseen.

Out Of Bounds

Prototype Results Screen Duplicate

An exact duplicate of the Result Screen found in early prototypes. It's missing all of its functionality though and only the graphics are present. Found in Update Records (frame number 8), placed 120px above the game window.

Rust Yard Objects

Object data for a Totematic, a Metal Pup, a Mallet and a Hopper Missile are present in the scene for Rust Yard (frame number 80), however since the stage wound up unused and was instead used for a cutscene, none of these objects are shown.Totematics, Shock Puppets and Metal Pups would later be used in Trap Hideout.

Unused Code

Older Scenery Shift

There still exists an older version of Fortune Night's scenery shift (when leaving the mall), with one big difference. The normally invisible Sky Battalion in the background is now seen raining down projectiles while the ship in the front pulls up the Kingdom Stone. Reactivating this will result in a soft lock as the Robopanther cutscene won't get triggered.

Character Outfit Colors

Originally, the game allowed you to change the colors of the current character's outfit (with exception of Milla, who gets a new hair color). Even though Lilac, Carol, and Milla all have finished palettes (as shown above), Torque and Spade, unfortunately, have no palettes made for them.
This went unused as it caused graphical glitches in all 'turbocharged' builds of the game. Not all stages suffer from them but special mention goes to the Robopanther boss, which can soft lock the game due to the glitches occasionally modifying some objects' functions.

Unused Enemies

To do:
Add descriptions for the Bladeworm, Sweeper, Daggervessel and Bladeworm Master.

Magnetizer

Object name: Enemy_Magnetizer
The Magnetizer is located in the earth ship in Sky Battalion but is placed out of bounds and removed from memory because of it. Design-wise, it looks pretty similar to the Pelletizer, just with magnets instead of cannons.

It has 15 HP. Once the player is standing under it, it starts attacking by launching its magnets downwards, which can deal touch damage.

There also exists a special kind of crate called Enemy_MagnetizerCrate (that just looks exactly like a pushable crate found in the metal ship). If the Magnetizer is standing under one, it will launch its magnets and pick the crate upon contact, making it possible for the crate to be moved around. After some time passed or if the player happens to stand under the Magnetizer, it will then drop the crate (that can't crush but hurt the player).

Fleet Missiles

Object name: Enemy_FleetMissile
The Fleet Missiles can be found in the unused stage Horizon Starport. They will try to get to the left side of the player and attack by launching themselves to the right (dealing touch damage during that phase). They only have 1 HP and destroying one of them drops a crystal.

Chain Lightning

Object name: Enemy_ChainLightning
The Chain Lightning is also part of Horizon Starport. It has 15 HP, and attached to it are six orbs (Enemy_ChainLightningLink, three for each side) that rotate around it. After some time, the orbs stop rotating and conduct electricity that can damage the player. Destroying the Chain Lighting will drop a metal Keystone.

Asteroids

Object name: Enemy_Asteroid & Enemy_BigAsteroid
Both types of Asteroids can be found in the Space schmup. The only things they do are rotating and floating in one direction (by default, to the left).

The small Asteroids have an HP amount of 5, whereas the big have 12. Destroying one of the big Asteroids causes it to break into four smaller Asteroids that spread in four directions.

Bladeworm

Object name: Enemy_BladewormHead

Sweeper

Object name: Enemy_Sweeper

Daggervessel

Object name: Enemy_Daggervessel

Bladeworm Master

Object name: Boss_BWMaster

Unused Graphics

Characters

Sash Lilac

Lilac breathing an air bubble. Since the Sonic-typical bubbles were changed into a single bubble that would instantly fill up the air meter upon contact, there was no use for this animation.

An older version of Lilac's dance.

Spade

His sitting frame.

Laughing, with the entry frame and the loop.

Serpentine

Unfinished sprite of him falling over, which misses his arms.

Stage-Specific

Jade Creek

Early sprite for the Buoy Buoy enemy.

Sprite dump of a never implemented enemy found inside the Buoy Buoy animation set.

Earlier version for the Axle Turret enemy. The sprite is found inside the Bullfrag animation set despite the Axle Turret itself never appearing in Jade Creek.

Thermal Base

Sketch-ish sprite for a pose the Shade Trooper enemy could have made.

An alternate sprite of the Pushup enemy. Its upper cannon looks different and it's missing its bottom cannon.

Trap Hideout

Unused animation of the Ninja enemy (presumably) throwing a Ninja Star. Since the Bike Ninja can't leave its bike (an exception being its death animation), it goes unused.

Unused laughing animation for the Ninja enemy.

Sprite dump of the Bike Ninja enemy.

More sprite dumps, now of the Rocket Puncher enemy.

Battle Glacier

Unused frame for the enemy variant of Sparky, which shows it has teeth.

Old and unfinished sprites for the Absolution's head, both of which colored gray instead of the turquoise that the final sprite is colored.

Final Dreadnought 1

Sprite dump of an never implemented enemy called 'Crane', which is literally a crane.

Horizon Starport

A differently colored floor tile.

An older version of the Fleet Missile. It used to be a bit thinner and colored entirely in blue (with exception of the flame) instead of both purple and blue.

Lilac's Treehouse

An older version of the mural found on the wall of the living room inside Lilac's Treehouse.

The poster of the Ninja Hurk translated into Chinese (莫霍克突变; Mohawk Mutation).

Rust Yard

The sprite of an unused enemy called 'Mallet', which is basically a recolored Turretus, but with a giant hammer attached to it. It was never programmed into the game and remains out of bounds. Strife himself referred to this enemy as a 'Hammer Turretus'.

Sprite dump of the 'Hopper Missile', at different angles and with various design tweaks. Like the Mallet above, they were merely 'sketch' sprites for potential enemy concepts.

Shang Mu Academy

The sprite of a basketball, and a bouncing animation.

A basketball hoop along with the net that is attached to it.

Shang Tu Dojo

A question mark, which would have been used for enemies that weren't unlocked yet.

Prerelease/Prototype Leftovers

The old goal post, spinning.

End-of-goal post images for Lilac, in her old design, and Carol.

Misc.

The 'PRESS START' text, seen in the title screen, with an + button added on top of 'START'. Since it's only meant to be used in the Wii U port of the game, it goes unused in the PC version.

A grayed-out version of the 'ADVENTURE' text on the title screen. It was used in earlier builds of the game where Adventure Mode was inaccessible but goes unused in the final game.

A single leftover save slot stores older versions of various save file portraits. Lilac's and Carol's set of portraits already consists of the four used in the final but less polished while Milla only had one at some point.

Spade's save file images don't use original sprites and only duplicate frames of his character select frames.

Characters

Save file images for Torque.

Pinstripe definition is - a very thin stripe especially on a fabric; also: a suit with such stripes —often used in plural. How to use pinstripe in a sentence.,' 8 Jan. 2020 Garish and unavoidable, tradition be damned, Nike’s logo will be spat across the pinstripes of the Cubs, White Sox and Yankees. Pinstripes. Pinstripes is my favorite restaurant. Try the Stuffed Mushrooms, the Chicken and Avocado Club Flatbread and the Baby Back Ribs. The restaurant is so beautiful. They have specials everyday of the week and the Sunday brunch is excellent. I highly recommend Pinstripes. Following the guidance of government health officials, we have temporarily closed all Pinstripes locations to protect the health and well-being of our guests and team members. This is a temporary interruption to our normal business hours and we will re-open as soon as possible. Dark Blue Pinstripes Specifications Color Dark Blue Finish Glossy.

The 'COPY' text that was used for a, guess it, copy save function.

Multiple difficulty settings (Easy, Average, Hard to Hit, Hard, and Very Hard), that would've been used for the Shang Tu Dojo.

Multiple potions colored after the shields powerups. The purpose is unknown.

An older version of Neera's Ice Ring projectile. Looks thinner than the one seen in the final game.

Talking tom pool wiki. If you don’t pass a level, you will lose a life. Grab your bathing suit, complete levels to earn keys and then use the keys to unlock, build, and customize the water park of your dreams.Live will appear on the top left corner above the coins on the screen. You will start with 5 lives.

(Translation: Divingkataetheweirdo)

Unused Music

Relic Maze

A version of the Relic Maze track by BlueWarrior that was made, but never used.A bit of the track is used in 'Relic Maze (Extended Mix)' in the official soundtrack.

Disaster

Named 'Disaster Strikes' in the official soundtrack of the game.

Trap Hideout Act 2

Trap Hideout was originally intended to have 2 acts, however, this idea was scrapped. The music for Act 2 however, was left in.It's in the official soundtrack under the name 'Trap Hideout 2'.

Horizon Starport

Warp Sector

Unused Sounds

Talking Blips



Unused Achievements

These achievements were supposed to be added to Steam once the DLC gets released, but as of now, they remain unused since GalaxyTrail's plans have changed and the Torque/Spade DLC was postponed indefinitely.

IconAchievement NameDescription
Torque Unlocked!Clear the game with two different characters
Mission AccomplishedClear the main game as Torque
Boomerang WranglerCollect 100 crystals with Torque's Wood Flyer
Mission AccomplishedClear a stage as Torque with only earth weapons equipped
Firefighters In SpaceClear Warp Sector with only water weapons equipped
Flame WarClear a stage as Torque with only fire weapons equipped
Rock StarDefeat an end boss as Torque using only the Metal Bomb
Horizon Starport SpeedrunnerClear Horizon Starport in 6 minutes
(Source: Creepario)
The Freedom Planet series
Windows, Mac OS X, LinuxFreedom Planet (Prototypes) •
Wii UFreedom Planet
PlayStation 4Freedom Planet
SwitchFreedom Planet
Retrieved from 'https://tcrf.net/index.php?title=Freedom_Planet_(Windows,_Mac_OS_X,_Linux)&oldid=722526'
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Please contact us via Discord or Twitter if you experience any problems.
Freedom Planet

Developer: GalaxyTrail
Publisher: GalaxyTrail
Platforms: Windows, Mac OS X, Linux
Released internationally: July 21, 2014

This game has unused animations.
This game has unused areas.
This game has unused playable characters.
This game has unused code.
This game has unused enemies.
This game has unused objects.
This game has unused graphics.
This game has unused abilities.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has a hidden level select.

This game has a notes page
This game has a prototype article
This game has a prerelease article

VOICED BY DAWN M. The heroine of the story. Lilac is thrown headfirst into the struggle against Lord Brevon when a strange creature. All characters of any variety, be they official characters, fan characters, alternate universe counterparts, or anything else.

To do:
  • Add information about Spade and Torque in a new \'Unused Character\' section.
  • Improve the wording in some places.

Freedom Planet is a crowdfunded 2D platformer released in 2014 about a trio of female anthropomorphic animals on a mission to save their home planet from an evil warlord. Initially a Sonic fan game, the developer GalaxyTrail created an original property out of it, right before its first publication. A sequel with the very obvious title, Freedom Planet 2, has been announced for 2020.

  • 2Debug Functions
  • 3Invsible Objects
  • 4Unused Areas
    • 4.3Out Of Bounds
  • 5Unused Code
  • 6Unused Enemies
  • 7Unused Graphics
    • 7.1Characters
    • 7.2Stage-Specific
  • 8Unused Music
  • 9Unused Sounds

Sub-Pages

Unused Text
Also includes a lot of wasted voice clips.
Version Differences

Debug Functions

Debug Level/Cutscene Select Screen

Found in Black Load (frame number 1), this screen allows you to easily select most of the game\'s levels and cutscenes. While its available in all prototypes, in all release versions it\'s only possible to access the screen through memory editing.

Debug Mode

A feature disabled in all release versions. Left-clicking the upper left part of the HUD toggles this mode, indicated by the health petal sound effect playing. The timer gets replaced by text that literally reads \'DEBUG MODE\'.

While debug mode is active, all numeric keys get a different use:

  • 0 -> Gives Carol her motorcycle.
  • 1 -> Fills up your energy bar.
  • 2 -> Lets you cycle between the shields (in order: None -> Wood -> Fire -> Metal -> Water -> Earth).
  • 3 -> Fills up your petals.
  • 4 -> Sets the invincibility timer to 600 (10 seconds).
  • 5 -> Sets your amount of lives, cycles between 1 to 5.
  • 6 -> Sets your horizontal speed to the maximum horizontal velocity (15).
  • 7 -> Sets your vertical speed to -15.
  • 8 -> Hurts the player (it doesn\'t decrease your petals but can still kill you if you have none)
  • 9 -> Sets the petals to 0.

It\'s possible to leave debug mode by clicking on the upper-left part of the HUD again.

Invsible Objects

Monitor Icons

Object name: MonitorIcon
A leftover from early prototypes. The sprites in order: Crystals, Petals, Fire Shield, Metal Shield, Water Shield, Invincibility, Speed Up, Extra Life (for Lilac), Extra Life (for Carol, presumably, but without any graphic), Wood Shield, Earth Shield, Keystones (presumably), (Yen?), and.. a chicken?

They are still sometimes used as a timer to delay their effects. Variable A starts with 0 and increases by 1 each frame.

\'Planet\'

Crystal Flowers, Shard Flowers, Keystone Monitors, Bombs, and Crates spawn their contents instantaneously and as such, the icon will not even be created. Other types of monitors are set to be triggered once A reaches exactly 64 (which is a whole one second and four frames).

Sign

Object name: Sign
Despite the sign only showing up on very early prerelease footage, it is still used in the game.

Cat Face

Object name: Object_CatFace
Found in Lilac\'s Treehouse (Day) and used during a cutscene but invisible, it will store Lilac\'s X position (a value of 252) right before she runs off in the blooper moment. Once the next line of dialogue is loaded, Lilac will be teleported her back to where she originally stood using the stored value.

Mantalith Icons

Object names: Boss_AnimationData, Boss_JumpPoint
Icons for the Mantalith boss in Relic Maze that are used to trigger it\'s jumping behavior.

Unused Areas

To do:
Add descriptions for Horizon Starport and Warp Sector.

Lilac\'s Treehouse (Day and Night)

Frame number 14 and 15.

While technically used, both areas are only seen in cutscenes and cannot be explored in any of the game\'s release versions. Through memory editing, it\'s possible to access the frames and, as long as global variable Checkpoint doesn\'t have a value 11 or higher, no cutscenes will be triggered. You can enter the treehouse and get to the living room, but there is, unfortunately, no way to enter the bedroom. If you are not playing as Lilac, she will sit outside on a bench next to the bridge.

In the night version of the area, Torque (in his Shellduck disguise) can be found along with his tent to the left of the treehouse. The tent, however, cannot be entered. Also, it is now possible to talk with Lilac by approaching her and pressing \'Up\'. However, all this does is temporarily glitching the character you are using (unless you are too far away from Lilac, potentially making you stuck in that case), and none of the assigned voice clips actually play.

Pausing the game in both areas brings up the pause screen used during cutscenes. Leaving the area triggers the stage transition, moving the player to the next stage, Aqua Tunnel.

Shang Tu Dojo

Frame number 76.
Albeit being similar to the Shang Mu Academy, the Shang Tu Dojo has a different setup, and no stages can be played, unfortunately. The background torches ended up reused for Trap Hideout.

The frame stores strings that contain a bunch of enemies and boss names and has sprites for Turretus, Dragonfly, Ganseki Jr., Cacteon, Spore Pod, Star Flounder, Hopper, Slug, Iris, Extractor\'s body, Golem\'s eye, Firespitter, Ganseki\'s body, Bone Golem\'s head, Firefly, Slime, Iron Worm\'s head and Chomper, all of which would be unseen.

Out Of Bounds

Prototype Results Screen Duplicate

An exact duplicate of the Result Screen found in early prototypes. It\'s missing all of its functionality though and only the graphics are present. Found in Update Records (frame number 8), placed 120px above the game window.

Rust Yard Objects

Object data for a Totematic, a Metal Pup, a Mallet and a Hopper Missile are present in the scene for Rust Yard (frame number 80), however since the stage wound up unused and was instead used for a cutscene, none of these objects are shown.Totematics, Shock Puppets and Metal Pups would later be used in Trap Hideout.

Unused Code

Older Scenery Shift

There still exists an older version of Fortune Night\'s scenery shift (when leaving the mall), with one big difference. The normally invisible Sky Battalion in the background is now seen raining down projectiles while the ship in the front pulls up the Kingdom Stone. Reactivating this will result in a soft lock as the Robopanther cutscene won\'t get triggered.

Character Outfit Colors

Originally, the game allowed you to change the colors of the current character\'s outfit (with exception of Milla, who gets a new hair color). Even though Lilac, Carol, and Milla all have finished palettes (as shown above), Torque and Spade, unfortunately, have no palettes made for them.
This went unused as it caused graphical glitches in all \'turbocharged\' builds of the game. Not all stages suffer from them but special mention goes to the Robopanther boss, which can soft lock the game due to the glitches occasionally modifying some objects\' functions.

Unused Enemies

To do:
Add descriptions for the Bladeworm, Sweeper, Daggervessel and Bladeworm Master.

Magnetizer

Object name: Enemy_Magnetizer
The Magnetizer is located in the earth ship in Sky Battalion but is placed out of bounds and removed from memory because of it. Design-wise, it looks pretty similar to the Pelletizer, just with magnets instead of cannons.

It has 15 HP. Once the player is standing under it, it starts attacking by launching its magnets downwards, which can deal touch damage.

There also exists a special kind of crate called Enemy_MagnetizerCrate (that just looks exactly like a pushable crate found in the metal ship). If the Magnetizer is standing under one, it will launch its magnets and pick the crate upon contact, making it possible for the crate to be moved around. After some time passed or if the player happens to stand under the Magnetizer, it will then drop the crate (that can\'t crush but hurt the player).

Fleet Missiles

Object name: Enemy_FleetMissile
The Fleet Missiles can be found in the unused stage Horizon Starport. They will try to get to the left side of the player and attack by launching themselves to the right (dealing touch damage during that phase). They only have 1 HP and destroying one of them drops a crystal.

Chain Lightning

Object name: Enemy_ChainLightning
The Chain Lightning is also part of Horizon Starport. It has 15 HP, and attached to it are six orbs (Enemy_ChainLightningLink, three for each side) that rotate around it. After some time, the orbs stop rotating and conduct electricity that can damage the player. Destroying the Chain Lighting will drop a metal Keystone.

Asteroids

Object name: Enemy_Asteroid & Enemy_BigAsteroid
Both types of Asteroids can be found in the Space schmup. The only things they do are rotating and floating in one direction (by default, to the left).

The small Asteroids have an HP amount of 5, whereas the big have 12. Destroying one of the big Asteroids causes it to break into four smaller Asteroids that spread in four directions.

Bladeworm

Object name: Enemy_BladewormHead

Sweeper

Object name: Enemy_Sweeper

Daggervessel

Object name: Enemy_Daggervessel

Bladeworm Master

Object name: Boss_BWMaster

Unused Graphics

Characters

Sash Lilac

Lilac breathing an air bubble. Since the Sonic-typical bubbles were changed into a single bubble that would instantly fill up the air meter upon contact, there was no use for this animation.

An older version of Lilac\'s dance.

Spade

His sitting frame.

Laughing, with the entry frame and the loop.

Serpentine

Unfinished sprite of him falling over, which misses his arms.

Stage-Specific

Jade Creek

Early sprite for the Buoy Buoy enemy.

Sprite dump of a never implemented enemy found inside the Buoy Buoy animation set.

Earlier version for the Axle Turret enemy. The sprite is found inside the Bullfrag animation set despite the Axle Turret itself never appearing in Jade Creek.

Thermal Base

Sketch-ish sprite for a pose the Shade Trooper enemy could have made.

An alternate sprite of the Pushup enemy. Its upper cannon looks different and it\'s missing its bottom cannon.

Trap Hideout

Unused animation of the Ninja enemy (presumably) throwing a Ninja Star. Since the Bike Ninja can\'t leave its bike (an exception being its death animation), it goes unused.

Unused laughing animation for the Ninja enemy.

Sprite dump of the Bike Ninja enemy.

More sprite dumps, now of the Rocket Puncher enemy.

Battle Glacier

Unused frame for the enemy variant of Sparky, which shows it has teeth.

Old and unfinished sprites for the Absolution\'s head, both of which colored gray instead of the turquoise that the final sprite is colored.

Final Dreadnought 1

Sprite dump of an never implemented enemy called \'Crane\', which is literally a crane.

Horizon Starport

A differently colored floor tile.

An older version of the Fleet Missile. It used to be a bit thinner and colored entirely in blue (with exception of the flame) instead of both purple and blue.

Lilac\'s Treehouse

An older version of the mural found on the wall of the living room inside Lilac\'s Treehouse.

The poster of the Ninja Hurk translated into Chinese (莫霍克突变; Mohawk Mutation).

Rust Yard

The sprite of an unused enemy called \'Mallet\', which is basically a recolored Turretus, but with a giant hammer attached to it. It was never programmed into the game and remains out of bounds. Strife himself referred to this enemy as a \'Hammer Turretus\'.

Sprite dump of the \'Hopper Missile\', at different angles and with various design tweaks. Like the Mallet above, they were merely \'sketch\' sprites for potential enemy concepts.

Shang Mu Academy

The sprite of a basketball, and a bouncing animation.

A basketball hoop along with the net that is attached to it.

Shang Tu Dojo

A question mark, which would have been used for enemies that weren\'t unlocked yet.

Prerelease/Prototype Leftovers

The old goal post, spinning.

End-of-goal post images for Lilac, in her old design, and Carol.

Misc.

The \'PRESS START\' text, seen in the title screen, with an + button added on top of \'START\'. Since it\'s only meant to be used in the Wii U port of the game, it goes unused in the PC version.

A grayed-out version of the \'ADVENTURE\' text on the title screen. It was used in earlier builds of the game where Adventure Mode was inaccessible but goes unused in the final game.

A single leftover save slot stores older versions of various save file portraits. Lilac\'s and Carol\'s set of portraits already consists of the four used in the final but less polished while Milla only had one at some point.

Spade\'s save file images don\'t use original sprites and only duplicate frames of his character select frames.

\'Characters\'

Save file images for Torque.

Pinstripe definition is - a very thin stripe especially on a fabric; also: a suit with such stripes —often used in plural. How to use pinstripe in a sentence.,\' 8 Jan. 2020 Garish and unavoidable, tradition be damned, Nike’s logo will be spat across the pinstripes of the Cubs, White Sox and Yankees. Pinstripes. Pinstripes is my favorite restaurant. Try the Stuffed Mushrooms, the Chicken and Avocado Club Flatbread and the Baby Back Ribs. The restaurant is so beautiful. They have specials everyday of the week and the Sunday brunch is excellent. I highly recommend Pinstripes. Following the guidance of government health officials, we have temporarily closed all Pinstripes locations to protect the health and well-being of our guests and team members. This is a temporary interruption to our normal business hours and we will re-open as soon as possible. Dark Blue Pinstripes Specifications Color Dark Blue Finish Glossy.

The \'COPY\' text that was used for a, guess it, copy save function.

Multiple difficulty settings (Easy, Average, Hard to Hit, Hard, and Very Hard), that would\'ve been used for the Shang Tu Dojo.

Multiple potions colored after the shields powerups. The purpose is unknown.

An older version of Neera\'s Ice Ring projectile. Looks thinner than the one seen in the final game.

Talking tom pool wiki. If you don’t pass a level, you will lose a life. Grab your bathing suit, complete levels to earn keys and then use the keys to unlock, build, and customize the water park of your dreams.Live will appear on the top left corner above the coins on the screen. You will start with 5 lives.

(Translation: Divingkataetheweirdo)

Unused Music

Relic Maze

A version of the Relic Maze track by BlueWarrior that was made, but never used.A bit of the track is used in \'Relic Maze (Extended Mix)\' in the official soundtrack.

Disaster

Named \'Disaster Strikes\' in the official soundtrack of the game.

Trap Hideout Act 2

Trap Hideout was originally intended to have 2 acts, however, this idea was scrapped. The music for Act 2 however, was left in.It\'s in the official soundtrack under the name \'Trap Hideout 2\'.

Horizon Starport

Warp Sector

Unused Sounds

Talking Blips



Unused Achievements

These achievements were supposed to be added to Steam once the DLC gets released, but as of now, they remain unused since GalaxyTrail\'s plans have changed and the Torque/Spade DLC was postponed indefinitely.

IconAchievement NameDescription
Torque Unlocked!Clear the game with two different characters
Mission AccomplishedClear the main game as Torque
Boomerang WranglerCollect 100 crystals with Torque\'s Wood Flyer
Mission AccomplishedClear a stage as Torque with only earth weapons equipped
Firefighters In SpaceClear Warp Sector with only water weapons equipped
Flame WarClear a stage as Torque with only fire weapons equipped
Rock StarDefeat an end boss as Torque using only the Metal Bomb
Horizon Starport SpeedrunnerClear Horizon Starport in 6 minutes
(Source: Creepario)
The Freedom Planet series
Windows, Mac OS X, LinuxFreedom Planet (Prototypes) •
Wii UFreedom Planet
PlayStation 4Freedom Planet
SwitchFreedom Planet
Retrieved from \'https://tcrf.net/index.php?title=Freedom_Planet_(Windows,_Mac_OS_X,_Linux)&oldid=722526\'
...'>Freedom Planet Characters(06.04.2020)
  • appliberty.netlify.app▲▲▲ Freedom Planet Characters ▲▲▲
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    Freedom Planet

    Developer: GalaxyTrail
    Publisher: GalaxyTrail
    Platforms: Windows, Mac OS X, Linux
    Released internationally: July 21, 2014

    This game has unused animations.
    This game has unused areas.
    This game has unused playable characters.
    This game has unused code.
    This game has unused enemies.
    This game has unused objects.
    This game has unused graphics.
    This game has unused abilities.
    This game has unused music.
    This game has unused sounds.
    This game has unused text.
    This game has a hidden level select.

    This game has a notes page
    This game has a prototype article
    This game has a prerelease article

    VOICED BY DAWN M. The heroine of the story. Lilac is thrown headfirst into the struggle against Lord Brevon when a strange creature. All characters of any variety, be they official characters, fan characters, alternate universe counterparts, or anything else.

    To do:
    • Add information about Spade and Torque in a new \'Unused Character\' section.
    • Improve the wording in some places.

    Freedom Planet is a crowdfunded 2D platformer released in 2014 about a trio of female anthropomorphic animals on a mission to save their home planet from an evil warlord. Initially a Sonic fan game, the developer GalaxyTrail created an original property out of it, right before its first publication. A sequel with the very obvious title, Freedom Planet 2, has been announced for 2020.

    • 2Debug Functions
    • 3Invsible Objects
    • 4Unused Areas
      • 4.3Out Of Bounds
    • 5Unused Code
    • 6Unused Enemies
    • 7Unused Graphics
      • 7.1Characters
      • 7.2Stage-Specific
    • 8Unused Music
    • 9Unused Sounds

    Sub-Pages

    Unused Text
    Also includes a lot of wasted voice clips.
    Version Differences

    Debug Functions

    Debug Level/Cutscene Select Screen

    Found in Black Load (frame number 1), this screen allows you to easily select most of the game\'s levels and cutscenes. While its available in all prototypes, in all release versions it\'s only possible to access the screen through memory editing.

    Debug Mode

    A feature disabled in all release versions. Left-clicking the upper left part of the HUD toggles this mode, indicated by the health petal sound effect playing. The timer gets replaced by text that literally reads \'DEBUG MODE\'.

    While debug mode is active, all numeric keys get a different use:

    • 0 -> Gives Carol her motorcycle.
    • 1 -> Fills up your energy bar.
    • 2 -> Lets you cycle between the shields (in order: None -> Wood -> Fire -> Metal -> Water -> Earth).
    • 3 -> Fills up your petals.
    • 4 -> Sets the invincibility timer to 600 (10 seconds).
    • 5 -> Sets your amount of lives, cycles between 1 to 5.
    • 6 -> Sets your horizontal speed to the maximum horizontal velocity (15).
    • 7 -> Sets your vertical speed to -15.
    • 8 -> Hurts the player (it doesn\'t decrease your petals but can still kill you if you have none)
    • 9 -> Sets the petals to 0.

    It\'s possible to leave debug mode by clicking on the upper-left part of the HUD again.

    Invsible Objects

    Monitor Icons

    Object name: MonitorIcon
    A leftover from early prototypes. The sprites in order: Crystals, Petals, Fire Shield, Metal Shield, Water Shield, Invincibility, Speed Up, Extra Life (for Lilac), Extra Life (for Carol, presumably, but without any graphic), Wood Shield, Earth Shield, Keystones (presumably), (Yen?), and.. a chicken?

    They are still sometimes used as a timer to delay their effects. Variable A starts with 0 and increases by 1 each frame.

    \'Planet\'

    Crystal Flowers, Shard Flowers, Keystone Monitors, Bombs, and Crates spawn their contents instantaneously and as such, the icon will not even be created. Other types of monitors are set to be triggered once A reaches exactly 64 (which is a whole one second and four frames).

    Sign

    Object name: Sign
    Despite the sign only showing up on very early prerelease footage, it is still used in the game.

    Cat Face

    Object name: Object_CatFace
    Found in Lilac\'s Treehouse (Day) and used during a cutscene but invisible, it will store Lilac\'s X position (a value of 252) right before she runs off in the blooper moment. Once the next line of dialogue is loaded, Lilac will be teleported her back to where she originally stood using the stored value.

    Mantalith Icons

    Object names: Boss_AnimationData, Boss_JumpPoint
    Icons for the Mantalith boss in Relic Maze that are used to trigger it\'s jumping behavior.

    Unused Areas

    To do:
    Add descriptions for Horizon Starport and Warp Sector.

    Lilac\'s Treehouse (Day and Night)

    Frame number 14 and 15.

    While technically used, both areas are only seen in cutscenes and cannot be explored in any of the game\'s release versions. Through memory editing, it\'s possible to access the frames and, as long as global variable Checkpoint doesn\'t have a value 11 or higher, no cutscenes will be triggered. You can enter the treehouse and get to the living room, but there is, unfortunately, no way to enter the bedroom. If you are not playing as Lilac, she will sit outside on a bench next to the bridge.

    In the night version of the area, Torque (in his Shellduck disguise) can be found along with his tent to the left of the treehouse. The tent, however, cannot be entered. Also, it is now possible to talk with Lilac by approaching her and pressing \'Up\'. However, all this does is temporarily glitching the character you are using (unless you are too far away from Lilac, potentially making you stuck in that case), and none of the assigned voice clips actually play.

    Pausing the game in both areas brings up the pause screen used during cutscenes. Leaving the area triggers the stage transition, moving the player to the next stage, Aqua Tunnel.

    Shang Tu Dojo

    Frame number 76.
    Albeit being similar to the Shang Mu Academy, the Shang Tu Dojo has a different setup, and no stages can be played, unfortunately. The background torches ended up reused for Trap Hideout.

    The frame stores strings that contain a bunch of enemies and boss names and has sprites for Turretus, Dragonfly, Ganseki Jr., Cacteon, Spore Pod, Star Flounder, Hopper, Slug, Iris, Extractor\'s body, Golem\'s eye, Firespitter, Ganseki\'s body, Bone Golem\'s head, Firefly, Slime, Iron Worm\'s head and Chomper, all of which would be unseen.

    Out Of Bounds

    Prototype Results Screen Duplicate

    An exact duplicate of the Result Screen found in early prototypes. It\'s missing all of its functionality though and only the graphics are present. Found in Update Records (frame number 8), placed 120px above the game window.

    Rust Yard Objects

    Object data for a Totematic, a Metal Pup, a Mallet and a Hopper Missile are present in the scene for Rust Yard (frame number 80), however since the stage wound up unused and was instead used for a cutscene, none of these objects are shown.Totematics, Shock Puppets and Metal Pups would later be used in Trap Hideout.

    Unused Code

    Older Scenery Shift

    There still exists an older version of Fortune Night\'s scenery shift (when leaving the mall), with one big difference. The normally invisible Sky Battalion in the background is now seen raining down projectiles while the ship in the front pulls up the Kingdom Stone. Reactivating this will result in a soft lock as the Robopanther cutscene won\'t get triggered.

    Character Outfit Colors

    Originally, the game allowed you to change the colors of the current character\'s outfit (with exception of Milla, who gets a new hair color). Even though Lilac, Carol, and Milla all have finished palettes (as shown above), Torque and Spade, unfortunately, have no palettes made for them.
    This went unused as it caused graphical glitches in all \'turbocharged\' builds of the game. Not all stages suffer from them but special mention goes to the Robopanther boss, which can soft lock the game due to the glitches occasionally modifying some objects\' functions.

    Unused Enemies

    To do:
    Add descriptions for the Bladeworm, Sweeper, Daggervessel and Bladeworm Master.

    Magnetizer

    Object name: Enemy_Magnetizer
    The Magnetizer is located in the earth ship in Sky Battalion but is placed out of bounds and removed from memory because of it. Design-wise, it looks pretty similar to the Pelletizer, just with magnets instead of cannons.

    It has 15 HP. Once the player is standing under it, it starts attacking by launching its magnets downwards, which can deal touch damage.

    There also exists a special kind of crate called Enemy_MagnetizerCrate (that just looks exactly like a pushable crate found in the metal ship). If the Magnetizer is standing under one, it will launch its magnets and pick the crate upon contact, making it possible for the crate to be moved around. After some time passed or if the player happens to stand under the Magnetizer, it will then drop the crate (that can\'t crush but hurt the player).

    Fleet Missiles

    Object name: Enemy_FleetMissile
    The Fleet Missiles can be found in the unused stage Horizon Starport. They will try to get to the left side of the player and attack by launching themselves to the right (dealing touch damage during that phase). They only have 1 HP and destroying one of them drops a crystal.

    Chain Lightning

    Object name: Enemy_ChainLightning
    The Chain Lightning is also part of Horizon Starport. It has 15 HP, and attached to it are six orbs (Enemy_ChainLightningLink, three for each side) that rotate around it. After some time, the orbs stop rotating and conduct electricity that can damage the player. Destroying the Chain Lighting will drop a metal Keystone.

    Asteroids

    Object name: Enemy_Asteroid & Enemy_BigAsteroid
    Both types of Asteroids can be found in the Space schmup. The only things they do are rotating and floating in one direction (by default, to the left).

    The small Asteroids have an HP amount of 5, whereas the big have 12. Destroying one of the big Asteroids causes it to break into four smaller Asteroids that spread in four directions.

    Bladeworm

    Object name: Enemy_BladewormHead

    Sweeper

    Object name: Enemy_Sweeper

    Daggervessel

    Object name: Enemy_Daggervessel

    Bladeworm Master

    Object name: Boss_BWMaster

    Unused Graphics

    Characters

    Sash Lilac

    Lilac breathing an air bubble. Since the Sonic-typical bubbles were changed into a single bubble that would instantly fill up the air meter upon contact, there was no use for this animation.

    An older version of Lilac\'s dance.

    Spade

    His sitting frame.

    Laughing, with the entry frame and the loop.

    Serpentine

    Unfinished sprite of him falling over, which misses his arms.

    Stage-Specific

    Jade Creek

    Early sprite for the Buoy Buoy enemy.

    Sprite dump of a never implemented enemy found inside the Buoy Buoy animation set.

    Earlier version for the Axle Turret enemy. The sprite is found inside the Bullfrag animation set despite the Axle Turret itself never appearing in Jade Creek.

    Thermal Base

    Sketch-ish sprite for a pose the Shade Trooper enemy could have made.

    An alternate sprite of the Pushup enemy. Its upper cannon looks different and it\'s missing its bottom cannon.

    Trap Hideout

    Unused animation of the Ninja enemy (presumably) throwing a Ninja Star. Since the Bike Ninja can\'t leave its bike (an exception being its death animation), it goes unused.

    Unused laughing animation for the Ninja enemy.

    Sprite dump of the Bike Ninja enemy.

    More sprite dumps, now of the Rocket Puncher enemy.

    Battle Glacier

    Unused frame for the enemy variant of Sparky, which shows it has teeth.

    Old and unfinished sprites for the Absolution\'s head, both of which colored gray instead of the turquoise that the final sprite is colored.

    Final Dreadnought 1

    Sprite dump of an never implemented enemy called \'Crane\', which is literally a crane.

    Horizon Starport

    A differently colored floor tile.

    An older version of the Fleet Missile. It used to be a bit thinner and colored entirely in blue (with exception of the flame) instead of both purple and blue.

    Lilac\'s Treehouse

    An older version of the mural found on the wall of the living room inside Lilac\'s Treehouse.

    The poster of the Ninja Hurk translated into Chinese (莫霍克突变; Mohawk Mutation).

    Rust Yard

    The sprite of an unused enemy called \'Mallet\', which is basically a recolored Turretus, but with a giant hammer attached to it. It was never programmed into the game and remains out of bounds. Strife himself referred to this enemy as a \'Hammer Turretus\'.

    Sprite dump of the \'Hopper Missile\', at different angles and with various design tweaks. Like the Mallet above, they were merely \'sketch\' sprites for potential enemy concepts.

    Shang Mu Academy

    The sprite of a basketball, and a bouncing animation.

    A basketball hoop along with the net that is attached to it.

    Shang Tu Dojo

    A question mark, which would have been used for enemies that weren\'t unlocked yet.

    Prerelease/Prototype Leftovers

    The old goal post, spinning.

    End-of-goal post images for Lilac, in her old design, and Carol.

    Misc.

    The \'PRESS START\' text, seen in the title screen, with an + button added on top of \'START\'. Since it\'s only meant to be used in the Wii U port of the game, it goes unused in the PC version.

    A grayed-out version of the \'ADVENTURE\' text on the title screen. It was used in earlier builds of the game where Adventure Mode was inaccessible but goes unused in the final game.

    A single leftover save slot stores older versions of various save file portraits. Lilac\'s and Carol\'s set of portraits already consists of the four used in the final but less polished while Milla only had one at some point.

    Spade\'s save file images don\'t use original sprites and only duplicate frames of his character select frames.

    \'Characters\'

    Save file images for Torque.

    Pinstripe definition is - a very thin stripe especially on a fabric; also: a suit with such stripes —often used in plural. How to use pinstripe in a sentence.,\' 8 Jan. 2020 Garish and unavoidable, tradition be damned, Nike’s logo will be spat across the pinstripes of the Cubs, White Sox and Yankees. Pinstripes. Pinstripes is my favorite restaurant. Try the Stuffed Mushrooms, the Chicken and Avocado Club Flatbread and the Baby Back Ribs. The restaurant is so beautiful. They have specials everyday of the week and the Sunday brunch is excellent. I highly recommend Pinstripes. Following the guidance of government health officials, we have temporarily closed all Pinstripes locations to protect the health and well-being of our guests and team members. This is a temporary interruption to our normal business hours and we will re-open as soon as possible. Dark Blue Pinstripes Specifications Color Dark Blue Finish Glossy.

    The \'COPY\' text that was used for a, guess it, copy save function.

    Multiple difficulty settings (Easy, Average, Hard to Hit, Hard, and Very Hard), that would\'ve been used for the Shang Tu Dojo.

    Multiple potions colored after the shields powerups. The purpose is unknown.

    An older version of Neera\'s Ice Ring projectile. Looks thinner than the one seen in the final game.

    Talking tom pool wiki. If you don’t pass a level, you will lose a life. Grab your bathing suit, complete levels to earn keys and then use the keys to unlock, build, and customize the water park of your dreams.Live will appear on the top left corner above the coins on the screen. You will start with 5 lives.

    (Translation: Divingkataetheweirdo)

    Unused Music

    Relic Maze

    A version of the Relic Maze track by BlueWarrior that was made, but never used.A bit of the track is used in \'Relic Maze (Extended Mix)\' in the official soundtrack.

    Disaster

    Named \'Disaster Strikes\' in the official soundtrack of the game.

    Trap Hideout Act 2

    Trap Hideout was originally intended to have 2 acts, however, this idea was scrapped. The music for Act 2 however, was left in.It\'s in the official soundtrack under the name \'Trap Hideout 2\'.

    Horizon Starport

    Warp Sector

    Unused Sounds

    Talking Blips



    Unused Achievements

    These achievements were supposed to be added to Steam once the DLC gets released, but as of now, they remain unused since GalaxyTrail\'s plans have changed and the Torque/Spade DLC was postponed indefinitely.

    IconAchievement NameDescription
    Torque Unlocked!Clear the game with two different characters
    Mission AccomplishedClear the main game as Torque
    Boomerang WranglerCollect 100 crystals with Torque\'s Wood Flyer
    Mission AccomplishedClear a stage as Torque with only earth weapons equipped
    Firefighters In SpaceClear Warp Sector with only water weapons equipped
    Flame WarClear a stage as Torque with only fire weapons equipped
    Rock StarDefeat an end boss as Torque using only the Metal Bomb
    Horizon Starport SpeedrunnerClear Horizon Starport in 6 minutes
    (Source: Creepario)
    The Freedom Planet series
    Windows, Mac OS X, LinuxFreedom Planet (Prototypes) •
    Wii UFreedom Planet
    PlayStation 4Freedom Planet
    SwitchFreedom Planet
    Retrieved from \'https://tcrf.net/index.php?title=Freedom_Planet_(Windows,_Mac_OS_X,_Linux)&oldid=722526\'
    ...'>Freedom Planet Characters(06.04.2020)